/// <summary> /// Initialize a new model for hardware-instanciation /// </summary> /// <param name="particleType">Type of the particles to store uniquely</param> /// <param name="particleSystem">Particle-system</param> public static void Initialize(ParticleType3D particleType, ParticleSystem3D particleSystem) { // Startup the particle-systems properly particleSystem.Awake(); particleSystem.Start(); ParticleSystems3D[particleType] = new ParticleInstance(particleSystem); }
/// <summary> /// Initialize the particle system /// </summary> public override void Start() { _smokePlumeParticles.Start(); }
/// <summary> /// Initialize the particle system /// </summary> public override void Start() { _cashDropParticles.Start(); }