void EmitWithGravity() { mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 3000); mParticleSystem1.SetAcceleration(0.00013f, 90); mParticleSystem1.SetSpeedByComponentsRange(0f, 0f, 0.05f, 0.1f); mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator()); mParticleSystem1.EmitWithGravity(mTextView, (int)GravityFlags.Bottom, 30); }