/// <summary>
        /// Creates a new particleEmitter
        /// </summary>
        /// <param name="repeat">Should the emitter stay active and keep emitting particles after the max amount of particles have been emitted</param>
        /// <param name="maxParticles">Max amount of particles</param>
        /// <param name="emitLocation">The location to emit from</param>
        /// <param name="direction">The velocity of the particles</param>
        /// <param name="particleSpeed">The speed of the particles</param>
        /// <param name="maxAngle">The angle based on the velocity the particles can be emitted from</param>
        /// <param name="particleLifeTime">Lifetime of particles in seconds</param>
        /// <param name="particleScale">Size of particles </param>
        /// <param name="particleShape">Particle shape</param>
        /// <param name="startColor">Starting particle color</param>
        /// <param name="autoStart">Should the emitter start immediatly</param>
        /// <param name="emitType">The type of the emitter</param>
        /// <param name="endColor">The color of the particle at the end</param>
        public ParticleEmitter(bool autoStart, bool repeat, int maxParticles, Vector2 emitLocation, Vector2 direction,
                               float particleSpeed, float maxAngle, float particleLifeTime, float particleScale, ParticleShape particleShape,
                               EmitType emitType, Color startColor, Color endColor)
        {
            this.repeat            = repeat;
            this.maxParticles      = maxParticles;
            this.Position          = emitLocation;
            this.ParticleDirection = direction;
            this.particleSpeed     = particleSpeed;
            this.maxAngle          = maxAngle;
            this.particleLifeTime  = particleLifeTime;
            this.particleScale     = particleScale;
            this.particleShape     = particleShape;
            this.emitType          = emitType;
            this.startColor        = startColor;
            this.endColor          = endColor;
            this.Paused            = !autoStart;
            random = new Random();

            if (repeat == false)
            {
                emitterLifeTime = particleLifeTime;
            }

            particleTexture = ParticleSystem.Instance.GetTexture(particleShape);
            ParticleSystem.Instance.AddEmitter(this);
        }
        public Texture2D GetTexture(ParticleShape particleShape)
        {
            if (!textures.ContainsKey(particleShape))
            {
                throw new ArgumentException("Shape doesnt exist in our dictionary");
            }

            return(textures[particleShape]);
        }
Exemple #3
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        public Particle(int Dim, int HistoryLength, double[] startPos = null, double startAngl = 0.0, ParticleShape shape = ParticleShape.spherical)
        {
            m_Dim           = Dim;
            m_HistoryLength = HistoryLength;
            m_shape         = shape;


            #region Particle history
            // =============================
            for (int i = 0; i < HistoryLength; i++)
            {
                currentPos_P.Add(new double[Dim]);
                currentAng_P.Add(new double());
                vel_P.Add(new double[Dim]);
                rot_P.Add(new double());
                forces_P.Add(new double[Dim]);
                torque_P.Add(new double());
            }
            #endregion

            #region Initial values
            // =============================
            if (startPos == null)
            {
                if (Dim == 2)
                {
                    startPos = new double[] { 0.0, 0.0 };
                }
                else
                {
                    startPos = new double[] { 0.0, 0.0, 0.0 };
                }
            }
            currentPos_P[0] = startPos;
            //From degree to radiant
            currentAng_P[0] = startAngl * 2 * Math.PI / 360;
            //vel_P[0][0] = 2e-8;

            UpdateLevelSetFunction();
            #endregion
        }
Exemple #4
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 public void AddParticleShape(ParticleShape pS)
 {
     ParticleShapes.Add(pS);
     pS.Initialize(this);
 }
        public static Particle CreateParticle(ParticleBehaviour Behaviour, ParticleShape Shape, Rectangle Clip, Vector2 PositionModifier, Random RandomFeed, Int32 Opacity, Int32 Lifespan, Single SizeRatio, Vector2 VelocityModifier)
        {
            Particle p = new Particle();
            p.Shape = Shape;

            switch (Behaviour)
            {
                case ParticleBehaviour.Explode:
                    {
                        p.Opacity = Opacity;
                        p.BackColor = Color.FromNonPremultiplied(RandomFeed.Next(255), 0, 0, 255);
                        p.Position = new Vector2((Single)Clip.Width / 2f + PositionModifier.X, (Single)Clip.Height / 2f + PositionModifier.Y);
                        p.Lifespan = Lifespan;
                        p.SizeRatioOverTime = SizeRatio;
                        p.VelocityX = ((Single)RandomFeed.NextDouble() - 0.5f) * ((Single)RandomFeed.NextDouble() * VelocityModifier.X);
                        p.VelocityY = ((Single)RandomFeed.NextDouble() - 0.5f) * ((Single)RandomFeed.NextDouble() * VelocityModifier.Y);

                        p.FadeOut = true;
                        p.FadeOutStartAt = 40;

                        p.FadeIn = false;
                        p.FadeInFrameCount = 0;
                        p.CurrentSize = RandomFeed.Next(5) + 5;

                        p.PMathX = new PixelMath("x * 2");
                        p.PMathY = new PixelMath("x * 2");
                    }
                    break;

                case ParticleBehaviour.Focus:
                    {
                        p.Opacity = Opacity;
                        p.BackColor = Color.FromNonPremultiplied(RandomFeed.Next(255), 0, 0, 255);
                        p.Position = new Vector2(RandomFeed.Next(Clip.Width), RandomFeed.Next(Clip.Height));
                        p.Lifespan = Lifespan;
                        p.SizeRatioOverTime = SizeRatio;
                        p.VelocityX = (Single)RandomFeed.NextDouble();
                        p.VelocityY = (Single)RandomFeed.NextDouble();

                        p.FadeOut = true;
                        p.FadeOutStartAt = 40;

                        p.FadeIn = true;
                        p.FadeInFrameCount = 20;
                        p.CurrentSize = RandomFeed.Next(5) + 5;

                        Single xVariation = ((Single)Clip.Width / 2f - p.Position.X) / (Single)p.Lifespan;
                        Single yVariation = ((Single)Clip.Height / 2f - p.Position.Y) / (Single)p.Lifespan;
                        p.PMathX = new PixelMath(xVariation.ToString());
                        p.PMathY = new PixelMath(yVariation.ToString());
                    }
                    break;

                case ParticleBehaviour.Trail:
                    {
                        p.Opacity = Opacity;
                        p.BackColor = Color.FromNonPremultiplied(RandomFeed.Next(255), 0, 0, 255);
                        p.Position = new Vector2((Single)Clip.Width / 2f + PositionModifier.X, (Single)Clip.Height / 2f + PositionModifier.Y);
                        p.Lifespan = Lifespan;
                        p.SizeRatioOverTime = SizeRatio;
                        p.VelocityX = ((Single)RandomFeed.NextDouble() - 0.5f) * ((Single)RandomFeed.NextDouble() * VelocityModifier.X);
                        p.VelocityY = ((Single)RandomFeed.NextDouble() - 0.5f) * ((Single)RandomFeed.NextDouble() * VelocityModifier.Y);

                        p.FadeOut = true;
                        p.FadeOutStartAt = 40;

                        p.FadeIn = false;
                        p.FadeInFrameCount = 0;
                        p.CurrentSize = RandomFeed.Next(5) + 2;

                        p.PMathX = new PixelMath("x");
                        p.PMathY = new PixelMath("x");
                    }
                    break;
            }

            return p;
        }
 public void AddParticules(Int32 Number, ParticleBehaviour Behaviour, ParticleShape Shape, Vector2 PositionModifier)
 {
     Number.TimesDo(() => Particles.Add(Particle.CreateParticle(Behaviour, Shape, ClipTarget, PositionModifier, RandomFeed)));
 }
 public static Particle CreateParticle(ParticleBehaviour Behaviour, ParticleShape Shape, Rectangle Clip, Vector2 PositionModifier, Random RandomFeed)
 {
     return Particle.CreateParticle(Behaviour, Shape, Clip, PositionModifier, RandomFeed, 255, 60, 0.99f, new Vector2(3f, 3f));
 }