/// <summary> /// Component is destroyed => Remove particles from drawings /// </summary> public override void Destroy() { ParticleRendering.RemoveInstance(_smokePlumeParticles); }
/// <summary> /// Component is destroyed => Remove particles from drawings /// </summary> public override void Destroy() { ParticleRendering.RemoveInstance(_particleType, this); }
/// <summary> /// Component is destroyed => Remove particles from drawings /// </summary> public override void Destroy() { ParticleRendering.RemoveInstance(_cashDropParticles); }