/// <summary>
        /// 被中断时的动作
        /// </summary>
        public override void InterruptAction()
        {
            if (pl != null)
            {
                pl.BeginToDie();

                pl = null;
            }
        }
        /// <summary>
        /// 开始通道施放的动作
        /// </summary>
        public override void StartChannellingAction()
        {
            ParticleLine k = pl;

            //pl = (ParticleLine)GameWorld.Content.Load<ParticleLine>(@"ParticleEffectTypes\ParticleLines\Railgun").Clone();
            pl           = (ParticleLine)GameWorld.Content.Load <ParticleLine>(EffectLine).Clone();
            pl.Origin    = MargedUnit.SkillPosition(SkillPointNum);
            pl.Direction = MargedUnit.Face;
            GameWorld.AddParticleShape(pl);
        }