void SetupRender(int index) { selectedReference = null; instance = new ParticleEffectInstance(plib.Effects[index]); instance.Pool = pool; instance.Resources = plib.Resources; }
public ParticleEffectRenderer(ParticleEffect effect) { if (effect == null) { return; } fx = new ParticleEffectInstance(effect); }
public ParticleEffectRenderer(ParticleEffect effect) { fx = new ParticleEffectInstance(effect); }