private void Generate() { ParticleDataComponent[] components = GetComponentsInChildren <ParticleDataComponent>(true); for (int i = 0; i < components.Length; i++) { DestroyImmediate(components[i]); } SetupParticles(); for (int i = 0; i < m_particleTransforms.Count; i++) { ParticleDataComponent particleDataComponent = m_particleTransforms[i].gameObject.AddComponent <ParticleDataComponent>(); particleDataComponent.parentIndex = i - 1; particleDataComponent.inertia = inertia; particleDataComponent.damping = damping; particleDataComponent.elasticity = elasticity; particleDataComponent.stiffness = stiffness; } }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { for (int i = 0; i < m_particleTransforms.Count; i++) { ParticleDataComponent particleDataComponent = m_particleTransforms[i].gameObject.GetComponent <ParticleDataComponent>(); particleDataComponent.dynamicBoneEntity = entity; particleDataComponent.parentIndex = i - 1; particleDataComponent.inertia = inertia; particleDataComponent.damping = damping; particleDataComponent.elasticity = elasticity; particleDataComponent.stiffness = stiffness; } dstManager.AddComponentData(entity, new DynamicBoneData() { objectPrevPosition = transform.position, inertia = inertia, damping = damping, elasticity = elasticity, stiffness = stiffness, }); }