private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("DangerZone"))
        {
            if (inDanger >= 0)
            {
                AkSoundEngine.PostEvent("fade_to_stress", gameObject);
            }
            inDanger += 1;

            if (!particles.SpecialInEffect() && !particles.Damage.isPlaying)
            {
                particles.DamagePlay();
            }
        }
        else if (other.gameObject.CompareTag("SafeZone"))
        {
            if (inSafe >= 0)
            {
                AkSoundEngine.PostEvent("fade_to_calm", gameObject);
            }
            inSafe += 1;

            if (!particles.SpecialInEffect() && !particles.Heal.isPlaying)
            {
                particles.HealPlay();
            }
        }


        if ((other.gameObject.CompareTag("Collectible") || other.gameObject.CompareTag("Objectives")) && !endLevel)
        {
            //AkSoundEngine.PostEvent("objective_event", gameObject);
            Objective();
        }
    }