private void Awake() { _propBlock = new MaterialPropertyBlock(); _renderer = GetComponent <Renderer>(); gM = FindObjectOfType <GameManager>(); pC = FindObjectOfType <ParticleCollision>(); randomizer = Random.Range(-3f, 3f); StartCoroutine(Hi(10f)); }
private void Awake() { guideAudioS2 = GetComponent <AudioSource>(); mm4Script = GetComponent <MagicMoveV4>(); capsIngestScript = leftController.GetComponent <CapsulatedIngestionV2>(); pcolScript = particleWeapon.GetComponent <ParticleCollision>(); teleportScriptR = GetComponent <Teleportation>(); teleportScriptL = leftController.GetComponent <Teleportation>(); animEndGameNote = endGameNote.GetComponent <Animator>(); }
public void GetBulletParticle() { pSystem = weaponObjs[(int)currSelectedWeapon].transform.Find("Bullet_PS").GetComponent <ParticleSystem>(); pSystemCollision = weaponObjs[(int)currSelectedWeapon].transform.Find("Bullet_PS").GetComponent <ParticleCollision>(); }