protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);
            var g = new Particle3DSampleGame();

            SetContentView((View)g.Services.GetService(typeof(View)));
            g.Run();
        }
        public GamePage()
        {
            this.InitializeComponent();

            // Create the game.
            var launchArguments = string.Empty;

            _game = MonoGame.Framework.XamlGame <Particle3DSampleGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
        }
 internal static void RunGame()
 {
     game = new Particle3DSampleGame();
     game.Run();
 }
 static void Main()
 {
     using (var game = new Particle3DSampleGame())
         game.Run();
 }