Exemple #1
0
    public override void RateUpdateMemeber()
    {
        base.RateUpdateMemeber();

        Partial_CharcterDBData.RateUpdateMemeber(ref _charData, _skillNameSet, this);
        EditorUtility.SetDirty(this);
    }
Exemple #2
0
    protected override void UpdateMember_child(TempDBData data)
    {
        var temp = (SavedDBData_char)_charData;

        Partial_CharcterDBData.UpdateMember(ref temp, ref _skillNameSet, data);
        _charData._spMax         = data.GetData_int("spMax");
        _charData._hpNow         = _charData._hpMax;
        _charData._spNow         = _charData._spMax;
        _charData.ExpRate        = data.GetData_int("expRate");
        _charData._firstExp      = data.GetData_int("expFirst");
        _charData._paramGrowData = UpdateMember_growData(data.GetData_list("paramGrow"));
        _charData.InitNeedExpList();
        _levelSkillNameSet = data.GetData_list("levelSkill");
    }
Exemple #3
0
    public override void RateUpdateMemeber()
    {
        base.RateUpdateMemeber();
        var temp = (SavedDBData_char)_charData;

        Partial_CharcterDBData.RateUpdateMemeber(ref temp, _skillNameSet, this);
        List <string> addedSkillName = _skillNameSet;//重複スキルのチェック

        //レベルとスキルの対応データの追加
        _charData._levelSkillData = new List <SavedDBData_player.LevelSkillData>();
        var skillDB = SaveDataController.Instance.GetDB_static <SkillDB>()._dataList;

        foreach (var data in _levelSkillNameSet)
        {
            try
            {
                var input     = data.Split(' ');
                var levelData = int.Parse(input[0]);
                var skillData = skillDB.Where(x => x._serchId == input[1]).First();
                var add       = new SavedDBData_player.LevelSkillData(levelData, skillData);

                if (!addedSkillName.Contains(input[1]))
                {
                    _charData._levelSkillData.Add(add);
                    addedSkillName.Add(input[1]);
                }
                else
                {
                    ThrowErrorLog(null, data, "スキルの重複があります");
                }
            }
            catch (Exception e) when(e is FormatException ||
                                     e is IndexOutOfRangeException)
            {
                ThrowErrorLog(e, data, ErrorCode_format);
            }
            catch (InvalidOperationException e)
            {
                ThrowErrorLog(e, data, ErrorCode_uncollectName);
            }
        }
        //同名スキルを覚えた時のエラー表示が欲しい


        EditorUtility.SetDirty(this);
    }
Exemple #4
0
 protected override void UpdateMember_child(TempDBData data)
 {
     Partial_CharcterDBData.UpdateMember(ref _charData, ref _skillNameSet, data);
 }