Exemple #1
0
        private static void PullPartialData(ModdedSaveData data, Game game)
        {
            void Check <T>(T v, Action
                           <T, PartialData> onSuccess)
            {
                var level = CustomChecker.GetCustomLevel(v);

                if (level == CustomChecker.CustomLevel.PARTIAL)
                {
                    var partialdata = PartialData.GetPartialData(v.GetType(), true);
                    partialdata.Pull(v);

                    onSuccess(v, partialdata);
                }
            }

            foreach (var g in game.actors)
            {
                Check(g, (v, partialdata) =>
                      data.partialData.Add(new DataIdentifier()
                {
                    longID = v.actorId, Type = IdentifierType.ACTOR
                }, partialdata));
            }

            foreach (var g in game.world.placedGadgets)
            {
                var currentString = g.Key;
                Check(g.Value, (v, partialdata) =>
                {
                    data.partialData.Add(new DataIdentifier()
                    {
                        stringID = currentString, Type = IdentifierType.GADGET
                    },
                                         partialdata);
                });
            }

            foreach (var g in game.ranch.plots)
            {
                var currentString = g.id;
                Check(g, (v, partialdata) =>
                      data.partialData.Add(new DataIdentifier()
                {
                    stringID = currentString, Type = IdentifierType.LANDPLOT
                }, partialdata));
            }

            foreach (var g in game.world.gordos)
            {
                Check(g.Value, (v, partialData) => data.partialData.Add(new DataIdentifier()
                {
                    Type = IdentifierType.GORDO, stringID = g.Key
                }, partialData));
            }

            foreach (var t in game.world.treasurePods)
            {
                Check(t.Value, (v, partialData) => data.partialData.Add(new DataIdentifier()
                {
                    Type = IdentifierType.TREASUREPOD, stringID = t.Key
                }, partialData));
            }

            foreach (var t in game.world.offers)
            {
                var cur = t.Key;
                Check(t.Value, (v, partialData) => data.partialData.Add(new DataIdentifier()
                {
                    Type = IdentifierType.EXCHANGEOFFER, longID = (int)cur
                }, partialData));
            }

            data.appearancesData.Pull(game.appearances);
        }
Exemple #2
0
        public static void Prefix(GameV12 __instance, ref RemovalData __state)
        {
            __state = new RemovalData();

            __state.AddAndRemoveWhereCustom(__instance.actors);
            __state.AddAndRemoveWhere(__instance.world.placedGadgets, (x) => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.ranch.plots, (x) => SaveRegistry.IsCustom(x) || ModdedStringRegistry.IsModdedString(x.id));
            __state.AddAndRemoveWhere(__instance.world.gordos, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.treasurePods, x => SaveRegistry.IsCustom(x.Value) || ModdedStringRegistry.IsModdedString(x.Key));
            __state.AddAndRemoveWhere(__instance.world.offers, x => SaveRegistry.IsCustom(x.Value) || ModdedIDRegistry.IsModdedID(x.Key) || ExchangeOfferRegistry.IsCustom(x.Value));
            __state.AddAndRemoveWhere(__instance.world.econSaturations, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.world.lastOfferRancherIds, ExchangeOfferRegistry.IsCustom);
            __state.AddAndRemoveWhere(__instance.world.pendingOfferRancherIds, ExchangeOfferRegistry.IsCustom);

            __state.AddAndRemoveWhereCustom(__instance.player.upgrades);
            __state.AddAndRemoveWhereCustom(__instance.player.availUpgrades);
            __state.AddAndRemoveWhere(__instance.player.upgradeLocks,
                                      (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.blueprints);
            __state.AddAndRemoveWhereCustom(__instance.player.availBlueprints);
            __state.AddAndRemoveWhere(__instance.player.blueprintLocks, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.progress, (x) => ModdedIDRegistry.IsModdedID(x.Key));
            __state.AddAndRemoveWhere(__instance.player.delayedProgress, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.gadgets, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhere(__instance.player.craftMatCounts, (x) => ModdedIDRegistry.IsModdedID(x.Key));

            __state.AddAndRemoveWhereCustom(__instance.player.unlockedZoneMaps);

            __state.AddAndRemoveWhere(__instance.player.mail, (x) => MailRegistry.GetModForMail(x.messageKey) != null);

            __state.AddAndRemoveWhere(__instance.pedia.unlockedIds, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(PediaDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.completedTuts, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));
            __state.AddAndRemoveWhere(__instance.pedia.popupQueue, (x) => ModdedIDRegistry.IsModdedID(Enum.Parse(typeof(TutorialDirector.Id), x)));



            foreach (var data in AmmoDataUtils.GetAllAmmoData(__instance))
            {
                if (AmmoIdentifier.TryGetIdentifier(data, __instance, out var id) && AmmoIdentifier.IsModdedIdentifier(id))
                {
                    __state.addBacks.Add(AmmoDataUtils.RemoveAmmoDataWithAddBack(data, __instance));
                }
                else
                {
                    var moddedData = AmmoDataUtils.RipOutModdedData(data);

                    __state.addBacks.Add(() =>
                    {
                        AmmoDataUtils.SpliceAmmoData(data, moddedData);
                    });
                }
            }

            void RemovePartial(object actor, RemovalData data)
            {
                if (CustomChecker.GetCustomLevel(actor) == CustomChecker.CustomLevel.PARTIAL)
                {
                    var partial = PartialData.GetPartialData(actor.GetType(), true);
                    partial.Pull(actor);
                    data.addBacks.Add(() =>
                    {
                        partial.Push(actor);
                    });
                }
            }

            foreach (var actor in __instance.actors)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.ranch.plots)
            {
                RemovePartial(actor, __state);
            }

            foreach (var actor in __instance.world.placedGadgets)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.gordos)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var actor in __instance.world.treasurePods)
            {
                RemovePartial(actor.Value, __state);
            }

            foreach (var offer in __instance.world.offers)
            {
                RemovePartial(offer.Value, __state);
            }

            var partialAppearance = new PartialAppearancesData();

            partialAppearance.Pull(__instance.appearances);
            __state.addBacks.Add(() => partialAppearance.Push(__instance.appearances));
        }