private void GenerateRandomParts() { for (int i = 0; i < 3; i++) { var newPart = new PartSpeciesStruct((PartType)i, GetRandomSpecies()); expectedParts.Add(newPart); } //CreateOrderMiniBody(); }
public static string PartSpeciesStructNameMapper(PartSpeciesStruct pair) { var species = AnimalSpeciesMapper(pair.species); var bodyType = BodyPartTypeMapper(pair.type); var animalType = AnimalPartTypeMapper(pair.type); Debug.Log(bodyType + animalType + species); return(bodyType + animalType + species); }
void Start() { for (int i = 0; i < 3; i++) { var part = new PartSpeciesStruct((PartType)i, Species.UNKNOWN); currentParts.Add(part); } hasNotDropped = true; }
public static bool ContainsPair(this List <PartSpeciesStruct> list, PartSpeciesStruct newPair) { foreach (var pair in list) { if (pair.species == newPair.species && pair.type == newPair.type) { return(true); } } return(false); }