public void DisablePartsAttack(bool isChampionAttack) { PartBreaker partBreaker = FindObjectOfType <PartBreaker>(); if (PartsFullyOk()) { partBreaker.DestroyRandomPart(); partBreaker.DestroyRandomPart(); } else { if (isChampionAttack) { Switch(partBreaker); } else { partBreaker.DestroyRandomPart(); } } }
public void Switch(PartBreaker partBreaker) { List <int> indices = new List <int>(); for (int i = 0; i < ShipParts.Length; i++) { if ((ShipParts[i].partStatus != repairState.isOk)) { indices.Add(i); } } int possibleSwitcheroosAmount = indices.Count; int firstIndex = Random.Range(0, indices.Count - 1); int secondIndex = -1; ShipPart part1 = ShipParts[indices[firstIndex]]; ShipPart part2 = ShipParts[0]; if (possibleSwitcheroosAmount > 1) { while (secondIndex != -1 && secondIndex != firstIndex) { secondIndex = Random.Range(0, indices.Count - 1); } if (secondIndex != -1) { part2 = ShipParts[indices[secondIndex]]; } } partBreaker.DestroyRandomPart(); partBreaker.DestroyRandomPart(); part1.Fix(); if (secondIndex != -1) { part2.Fix(); } controller.minigame.Reset(); }