Exemple #1
0
 public static void _findAllNodes(IParseTree t, int index, bool findTokens, IList <IParseTree> nodes)
 {
     // check this node (the root) first
     if (findTokens && t is ITerminalNode)
     {
         ITerminalNode tnode = (ITerminalNode)t;
         if (tnode.Symbol.Type == index)
         {
             nodes.Add(t);
         }
     }
     else
     {
         if (!findTokens && t is ParserRuleContext)
         {
             ParserRuleContext ctx = (ParserRuleContext)t;
             if (ctx.GetRuleIndex() == index)
             {
                 nodes.Add(t);
             }
         }
     }
     // check children
     for (int i = 0; i < t.ChildCount; i++)
     {
         _findAllNodes(t.GetChild(i), index, findTokens, nodes);
     }
 }
Exemple #2
0
        public override ICollection <IParseTree> Evaluate(IParseTree t)
        {
            // return all children of t that match nodeName
            IList <IParseTree> nodes = new List <IParseTree>();

            foreach (ITree c in Trees.GetChildren(t))
            {
                if (c is ParserRuleContext)
                {
                    ParserRuleContext ctx = (ParserRuleContext)c;
                    if ((ctx.GetRuleIndex() == ruleIndex && !invert) || (ctx.GetRuleIndex() != ruleIndex && invert))
                    {
                        nodes.Add(ctx);
                    }
                }
            }
            return(nodes);
        }
Exemple #3
0
 public void ExitEveryRule(ParserRuleContext ctx)
 {
     checksum.Update(EXIT_RULE);
     updateChecksum(checksum, ctx.GetRuleIndex());
     updateChecksum(checksum, ctx.Stop);
 }
Exemple #4
0
 public void EnterEveryRule(ParserRuleContext ctx)
 {
     checksum.Update(ENTER_RULE);
     updateChecksum(checksum, ctx.GetRuleIndex());
     updateChecksum(checksum, ctx.Start);
 }
        protected internal virtual IParseTree MatchImpl(IParseTree tree, IParseTree patternTree, MultiMap <string, IParseTree> labels)
        {
            if (tree == null)
            {
                throw new ArgumentException("tree cannot be null");
            }
            if (patternTree == null)
            {
                throw new ArgumentException("patternTree cannot be null");
            }
            // x and <ID>, x and y, or x and x; or could be mismatched types
            if (tree is ITerminalNode && patternTree is ITerminalNode)
            {
                ITerminalNode t1             = (ITerminalNode)tree;
                ITerminalNode t2             = (ITerminalNode)patternTree;
                IParseTree    mismatchedNode = null;
                // both are tokens and they have same type
                if (t1.Symbol.Type == t2.Symbol.Type)
                {
                    if (t2.Symbol is TokenTagToken)
                    {
                        // x and <ID>
                        TokenTagToken tokenTagToken = (TokenTagToken)t2.Symbol;
                        // track label->list-of-nodes for both token name and label (if any)

                        labels.Map(tokenTagToken.GetTokenName(), tree);
                        if (tokenTagToken.GetLabel() != null)
                        {
                            labels.Map(tokenTagToken.GetLabel(), tree);
                        }
                    }
                    else
                    {
                        if (t1.GetText().Equals(t2.GetText()))
                        {
                        }
                        else
                        {
                            // x and x
                            // x and y
                            if (mismatchedNode == null)
                            {
                                mismatchedNode = t1;
                            }
                        }
                    }
                }
                else
                {
                    if (mismatchedNode == null)
                    {
                        mismatchedNode = t1;
                    }
                }
                return(mismatchedNode);
            }
            if (tree is ParserRuleContext && patternTree is ParserRuleContext)
            {
                ParserRuleContext r1             = (ParserRuleContext)tree;
                ParserRuleContext r2             = (ParserRuleContext)patternTree;
                IParseTree        mismatchedNode = null;
                // (expr ...) and <expr>
                RuleTagToken ruleTagToken = GetRuleTagToken(r2);
                if (ruleTagToken != null)
                {
                    ParseTreeMatch m = null;
                    if (r1.GetRuleIndex() == r2.GetRuleIndex())
                    {
                        // track label->list-of-nodes for both rule name and label (if any)
                        labels.Map(ruleTagToken.GetRuleName(), tree);
                        if (ruleTagToken.GetLabel() != null)
                        {
                            labels.Map(ruleTagToken.GetLabel(), tree);
                        }
                    }
                    else
                    {
                        if (mismatchedNode == null)
                        {
                            mismatchedNode = r1;
                        }
                    }
                    return(mismatchedNode);
                }
                // (expr ...) and (expr ...)
                if (r1.ChildCount != r2.ChildCount)
                {
                    if (mismatchedNode == null)
                    {
                        mismatchedNode = r1;
                    }
                    return(mismatchedNode);
                }
                int n = r1.ChildCount;
                for (int i = 0; i < n; i++)
                {
                    IParseTree childMatch = MatchImpl(r1.GetChild(i), patternTree.GetChild(i), labels);
                    if (childMatch != null)
                    {
                        return(childMatch);
                    }
                }
                return(mismatchedNode);
            }
            // if nodes aren't both tokens or both rule nodes, can't match
            return(tree);
        }
 public void ExitEveryRule(ParserRuleContext ctx)
 {
     checksum.Update(EXIT_RULE);
     updateChecksum(checksum, ctx.GetRuleIndex());
     updateChecksum(checksum, ctx.Stop);
 }
 public void EnterEveryRule(ParserRuleContext ctx)
 {
     checksum.Update(ENTER_RULE);
     updateChecksum(checksum, ctx.GetRuleIndex());
     updateChecksum(checksum, ctx.Start);
 }