static KeyFrameData CalculateAnimationKeyFrameData(int animid, Parser.Tr2Level leveldata) { //Note: animid is a index to tranim list. KeyFrameData tr2framedata = new KeyFrameData(); if (animid == leveldata.NumAnimations) { //endofanimation tr2framedata.endofanimation = true; return(tr2framedata); } if (animid == 0) { tr2framedata.bplayer = true; } Parser.Tr2Animation tr2animation = leveldata.Animations[animid]; //create s16 offset list of frames for this animation; //determine short stating offset to frames chunk of this animclip //calculate index into tr2frames[] and how large the frame is //tr2animation.FrameOffset is byte offset into Frame, make it short offset //tr2animation.FrameSize = (byte)((tr2frames[fo + 9] * 2) + 10); tr2framedata.data = leveldata.Frames; tr2framedata.startoffset = (int)tr2animation.FrameOffset / 2; tr2framedata.framesize = (int)tr2animation.FrameSize; // num shorts of this frame step tr2framedata.time_per_frame = (float)tr2animation.FrameRate / 30f; if (animid < (int)leveldata.NumAnimations - 1) { Parser.Tr2Animation nexttr2animation = leveldata.Animations[animid + 1]; int nextoffset = (int)(nexttr2animation.FrameOffset / 2); tr2framedata.numshorts = nextoffset - tr2framedata.startoffset; } else { tr2framedata.numshorts = (int)(leveldata.NumFrames - (uint)tr2framedata.startoffset); } if (tr2framedata.framesize != 0) { tr2framedata.numkeyframe = tr2framedata.numshorts / tr2framedata.framesize; } else { tr2framedata.numkeyframe = 0; } tr2framedata.start_animation_frame_index = tr2animation.FrameStart;// tr2animation (int)tr2framedata.startoffset / tr2framedata.framesize; // tr2framedata.numkeyframe = (tr2animation.FrameEnd - tr2animation.FrameStart) + 1; //if(tr2framedata.numkeyframe > 15) //Debug.Log("numkeyframe: " + tr2framedata.numkeyframe + " NextAnimation:" + tr2animation.NextAnimation); return(tr2framedata); }
//param transformtree: number of transform used in animation clip //param startclipid : first animation clip index into Parser.Tr2Animation array //keyframeinfo: holds tr2 keyframes related info for an animation public static List <TRAnimationClip> CreateAnimationWithID(Tr2Moveable tr2movable, Transform[] transformtree, Parser.Tr2Level leveldata) { List <TRAnimationClip> tranimclips = new List <TRAnimationClip>(); int ntransform = transformtree.Length; int trclipoffset = tr2movable.AnimationStartOffset; Parser.TR2VersionType enginetype = leveldata.EngineVersion; //each tr anim actually information that reffer a chunk of animation frames contained in frames[] //each frame chunk contain sequential data [key] for all of the transform of this object //Now question is how many animation clips there are ? //KeyFrameData keyframeinfo = CalculateAnimationKeyFrameData(trclipoffset, leveldata); /*bool shortanimation = false; * if (keyframeinfo.numkeyframe < 15) * { * shortanimation = true; * } * * int nclip = 1; * if (tr2movable.ObjectID == 0) * { * nclip = 261; * * Debug.Log(" lara trclipoffset: " + trclipoffset); * } * * //Debug.Log("ID: " + tr2movable.ObjectID + " trclipoffset: " + trclipoffset); */ for (int clipid = 0; clipid < tr2movable.NumClips; clipid++) { //if(shortanimation && clipid > 5) break; KeyFrameData keyframeinfo = CalculateAnimationKeyFrameData(trclipoffset, leveldata); Parser.Tr2Animation tr2animation = leveldata.Animations[trclipoffset]; AnimationCurve curvRelX = null; AnimationCurve curvRelY = null; AnimationCurve curvRelZ = null; AnimationCurve[] curvRelRotX = new AnimationCurve[ntransform]; AnimationCurve[] curvRelRotY = new AnimationCurve[ntransform]; AnimationCurve[] curvRelRotZ = new AnimationCurve[ntransform]; AnimationCurve[] curvRelRotW = new AnimationCurve[ntransform]; //prepare curves for animation for (int transformId = 0; transformId < ntransform; transformId++) { //create curves curvRelRotX[transformId] = new AnimationCurve(null); curvRelRotY[transformId] = new AnimationCurve(null); curvRelRotZ[transformId] = new AnimationCurve(null); curvRelRotW[transformId] = new AnimationCurve(null); if (transformId == 0) { curvRelX = new AnimationCurve(null); curvRelY = new AnimationCurve(null); curvRelZ = new AnimationCurve(null); } } int numkeyframe = keyframeinfo.numkeyframe; for (int keyFrameCount = 0; keyFrameCount < numkeyframe; ++keyFrameCount) { int frameoffset = keyframeinfo.startoffset + (keyframeinfo.framesize * keyFrameCount); //extract key frme rotation int l = 9; //first angle offset in this Frame for (int transformId = 0; transformId < ntransform; transformId++) { ushort itmp = keyframeinfo.data[frameoffset + l]; ushort itmp2; double angle; float rotx = 0; float roty = 0; float rotz = 0; l = l + 1; if (enginetype == Parser.TR2VersionType.TombRaider_1) { // all angles are three-axis angle = (itmp >> 4) & 0x03ff; angle *= 360.0 / 1024.0; rotx = (float)angle; //keyframe rotx value itmp2 = (ushort)((itmp << 6) & 0x03c0); itmp = keyframeinfo.data[frameoffset + l]; // get Z rotation l = l + 1; itmp2 |= (ushort)((itmp >> 10) & 0x003f); angle = itmp2; angle *= 360.0 / 1024.0; roty = (float)angle; //keyframe roty value angle = itmp & 0x3ff; angle *= 360.0 / 1024.0; rotz = (float)angle; //keyframe rotz value } else if ((itmp & 0xc000) > 0) // TR2, TR3, TR4 - single axis of rotation { if (enginetype == Parser.TR2VersionType.TombRaider_4) { angle = itmp & 0x0fff; angle /= 4096.0; angle *= 360.0; } else { angle = itmp & 0x3ff; angle /= 1024.0; angle *= 360.0; } switch (itmp & 0xc000) { case 0x4000: rotx = (float)angle; break; case 0x8000: roty = (float)angle; break; case 0xc000: rotz = (float)angle; break; } } else // TR2, TR3, TR4 - three axes { angle = (itmp >> 4) & 0x03ff; angle *= 360.0 / 1024.0; rotx = (float)angle; itmp2 = (ushort)((itmp << 6) & 0x03c0); itmp = keyframeinfo.data[frameoffset + l]; // get Z rotation l = l + 1; itmp2 |= (ushort)((itmp >> 10) & 0x003f); angle = itmp2; angle *= 360.0 / 1024.0; roty = (float)angle; angle = itmp & 0x3ff; angle *= 360.0 / 1024.0; rotz = (float)angle; } //if(rotx > 180) //{ rotx = Mathf.Abs(360 - rotx); //} //if(rotz > 180) //{ rotz = Mathf.Abs(360 - rotz);; //} //if(roty > 180) //{ //roty= Mathf.Abs(360 - roty) ;; //} if (transformId == 0) { float ItemAnimX = (short)keyframeinfo.data[frameoffset + 6] * Settings.SceneScaling; float ItemAnimY = (short)keyframeinfo.data[frameoffset + 7] * Settings.SceneScaling; float ItemAnimZ = (short)keyframeinfo.data[frameoffset + 8] * Settings.SceneScaling; if (numkeyframe == 1) //addition key after last key { curvRelX.AddKey(0, ItemAnimX); curvRelY.AddKey(0, -ItemAnimY); curvRelZ.AddKey(0, ItemAnimZ); curvRelX.AddKey(1 * keyframeinfo.time_per_frame, ItemAnimX); curvRelY.AddKey(1 * keyframeinfo.time_per_frame, -ItemAnimY); curvRelZ.AddKey(1 * keyframeinfo.time_per_frame, ItemAnimZ); } else { int keylength = curvRelX.length; if (keylength > 0) { Keyframe kx = new Keyframe(keylength * keyframeinfo.time_per_frame, ItemAnimX, Mathf.Infinity, Mathf.Infinity); Keyframe ky = new Keyframe(keylength * keyframeinfo.time_per_frame, -ItemAnimY, Mathf.Infinity, Mathf.Infinity); Keyframe kz = new Keyframe(keylength * keyframeinfo.time_per_frame, ItemAnimZ, Mathf.Infinity, Mathf.Infinity); curvRelX.AddKey(kx); curvRelY.AddKey(ky); curvRelZ.AddKey(kz); } else { curvRelX.AddKey(0, ItemAnimX); curvRelY.AddKey(0, -ItemAnimY); curvRelZ.AddKey(0, ItemAnimZ); } } } //TODO: //multiply transform with reltive rotation and translation data //relative translation of animation. allready provided? //problem: animation transform works in local space.Thats mean it does not work on root?Am I working in root? Quaternion finalrot = Quaternion.AngleAxis(roty, Vector3.up) * Quaternion.AngleAxis(rotx, Vector3.right) * Quaternion.AngleAxis(rotz, Vector3.forward); if (numkeyframe == 1) //addition key after last key { curvRelRotX[transformId].AddKey(0, finalrot.x); curvRelRotY[transformId].AddKey(0, finalrot.y); curvRelRotZ[transformId].AddKey(0, finalrot.z); curvRelRotW[transformId].AddKey(0, finalrot.w); curvRelRotX[transformId].AddKey(keyframeinfo.time_per_frame, finalrot.x); curvRelRotY[transformId].AddKey(keyframeinfo.time_per_frame, finalrot.y); curvRelRotZ[transformId].AddKey(keyframeinfo.time_per_frame, finalrot.z); curvRelRotW[transformId].AddKey(keyframeinfo.time_per_frame, finalrot.w); } else { int keylength = curvRelRotX[transformId].length; if (keylength > 0) { //FIX: set outTangent and inTangent to Mathf.Infinity Keyframe kfrotx = new Keyframe(keylength * keyframeinfo.time_per_frame, finalrot.x, Mathf.Infinity, Mathf.Infinity); Keyframe kfroty = new Keyframe(keylength * keyframeinfo.time_per_frame, finalrot.y, Mathf.Infinity, Mathf.Infinity); Keyframe kfrotz = new Keyframe(keylength * keyframeinfo.time_per_frame, finalrot.z, Mathf.Infinity, Mathf.Infinity); Keyframe kfrotw = new Keyframe(keylength * keyframeinfo.time_per_frame, finalrot.w, Mathf.Infinity, Mathf.Infinity); curvRelRotX[transformId].AddKey(kfrotx); curvRelRotY[transformId].AddKey(kfroty); curvRelRotZ[transformId].AddKey(kfrotz); curvRelRotW[transformId].AddKey(kfrotw); } else { curvRelRotX[transformId].AddKey(0, finalrot.x); curvRelRotY[transformId].AddKey(0, finalrot.y); curvRelRotZ[transformId].AddKey(0, finalrot.z); curvRelRotW[transformId].AddKey(0, finalrot.w); } } } } AnimationClip animClip = new AnimationClip(); //if animClip is not set to legacy set curve will not workt on vesion 4 or higher #if UNITY_4_0 animClip.legacy = true; #elif UNITY_4_0_1 animClip.legacy = true; #elif UNITY_4_1 animClip.legacy = true; #elif UNITY_4_2 animClip.legacy = true; #elif UNITY_4_3 animClip.legacy = true; #elif UNITY_4_5 animClip.legacy = true; #elif UNITY_4_6 animClip.legacy = true; #elif UNITY_5_0 animClip.legacy = true; #endif #if (UNITY_5_3_OR_NEWER || UNITY_5_3) animClip.legacy = true; #endif for (int transformId = 0; transformId < ntransform; transformId++) { System.String relCurvePath = CalculateCurveRelativePath(transformtree[transformId]); //print("relCurvePath:"+relCurvePath); if (transformId != 0) { animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.x", curvRelRotX[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.y", curvRelRotY[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.z", curvRelRotZ[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.w", curvRelRotW[transformId]); } else { animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.x", curvRelRotX[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.y", curvRelRotY[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.z", curvRelRotZ[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localRotation.w", curvRelRotW[transformId]); animClip.SetCurve(relCurvePath, typeof(Transform), "localPosition.x", curvRelX); animClip.SetCurve(relCurvePath, typeof(Transform), "localPosition.y", curvRelY); animClip.SetCurve(relCurvePath, typeof(Transform), "localPosition.z", curvRelZ); } } TRAnimationClip tranimclip = new TRAnimationClip(animClip, leveldata.Animations[clipid].StateID); tranimclip.time_per_frame = keyframeinfo.time_per_frame; tranimclip.starttime = 0.0f; tranimclip.endtime = keyframeinfo.numkeyframe * tranimclip.time_per_frame; tranimclip.framerate = 7 - tr2animation.FrameRate;// 1f / tranimclip.time_per_frame ; tranimclip.index = clipid; tranimclip.start_animation_frame_index = keyframeinfo.start_animation_frame_index; tranimclips.Add(tranimclip); //goto next clip trclipoffset++; } return(tranimclips); }