private void PluginHostOnNewParseEntity(object sender, ParseEntityEvent parseEntityEvent) { // delegate event from data work; which right now has basic parsing stats for widgets. // includes global total stats for damage, healing, damage taken // include player list with name, hps, dps, dtps, total stats like the global and percent of each total stat if (sender == null) { return; } var parseEntity = parseEntityEvent.ParseEntity; }