private void PluginHostOnNewParseEntity(object sender, ParseEntityEvent parseEntityEvent)
 {
     // delegate event from data work; which right now has basic parsing stats for widgets.
     // includes global total stats for damage, healing, damage taken
     // include player list with name, hps, dps, dtps, total stats like the global and percent of each total stat
     if (sender == null)
     {
         return;
     }
     var parseEntity = parseEntityEvent.ParseEntity;
 }
 private void PluginHostOnNewParseEntity(object sender, ParseEntityEvent parseEntityEvent)
 {
     // delegate event from data work; which right now has basic parsing stats for widgets.
     // includes global total stats for damage, healing, damage taken
     // include player list with name, hps, dps, dtps, total stats like the global and percent of each total stat
     if (sender == null)
     {
         return;
     }
     var parseEntity = parseEntityEvent.ParseEntity;
 }