public void Decorate(GameObject go, ParkitectObject PO)
        {
            if (go.GetComponent<Waypoints>())
            {
                go.GetComponent<Waypoints>().waypoints = PO.waypoints;
            }
            else
            {
                go.AddComponent<Waypoints>().waypoints = PO.waypoints;
            }

            CustomFlatRide RA = go.AddComponent<CustomFlatRide>();
            RA.xSize = (int) PO.XSize;
            RA.zSize = (int)PO.ZSize;
            RA.excitementRating = float.Parse(PO.XMLNode["Excitement"].InnerText);
            RA.intensityRating = float.Parse(PO.XMLNode["Intensity"].InnerText);
            RA.nauseaRating = float.Parse(PO.XMLNode["Nausea"].InnerText);
            RestraintRotationController controller = go.AddComponent<RestraintRotationController>();
            controller.closedAngles = Loader.getVector3(PO.XMLNode["RestraintAngle"].InnerText);

            RA.motors = FlatRideLoader.LoadMotors(PO.XMLNode, go, RA);
            RA.phases = FlatRideLoader.LoadPhases(PO.XMLNode,go,RA);

            foreach (Phase P in RA.phases)
            {

                    foreach (RideAnimationEvent RAE in P.Events)
                {
                    RAE.Check(RA);
                }
            }
            BasicFlatRideSettings(RA);
        }
        public void Decorate(GameObject go, ParkitectObject PO)
        {
            string ShaderName;

            if (go.GetComponent <BuildableObject>() != null && PO.recolorable)
            {
                CustomColors cc = go.AddComponent <CustomColors>();

                List <Color> colors = new List <Color>();
                if (PO.color1 != new Color(0.95f, 0, 0))
                {
                    colors.Add(PO.color1);
                }
                if (PO.color2 != new Color(0.32f, 1, 0))
                {
                    colors.Add(PO.color2);
                }
                if (PO.color3 != new Color(0.95f, 0, 0))
                {
                    colors.Add(PO.color3);
                }
                if (PO.color4 != new Color(1, 0, 1))
                {
                    colors.Add(PO.color4);
                }


                cc.setColors(colors.ToArray());
                ShaderName = "CustomColors" + PO.XMLNode["shader"].InnerText;
            }
            else
            {
                ShaderName = PO.XMLNode["shader"].InnerText;
            }
            foreach (Material material in AssetManager.Instance.objectMaterials)
            {
                if (material.name == ShaderName)
                {
                    SetMaterial(go, material);

                    // edge case for fences
                    Fence fence = go.GetComponent <Fence>();

                    if (fence != null)
                    {
                        if (fence.flatGO != null)
                        {
                            SetMaterial(fence.flatGO, material);
                        }

                        if (fence.postGO != null)
                        {
                            SetMaterial(fence.postGO, material);
                        }
                    }

                    break;
                }
            }
        }
Exemple #3
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        public void Decorate(GameObject go, ParkitectObject PO)
        {
            if (go.GetComponent <Waypoints>())
            {
                go.GetComponent <Waypoints>().waypoints = PO.waypoints;
            }
            else
            {
                go.AddComponent <Waypoints>().waypoints = PO.waypoints;
            }

            CustomFlatRide RA = go.AddComponent <CustomFlatRide>();

            RA.xSize            = (int)PO.XSize;
            RA.zSize            = (int)PO.ZSize;
            RA.excitementRating = float.Parse(PO.XMLNode["Excitement"].InnerText);
            RA.intensityRating  = float.Parse(PO.XMLNode["Intensity"].InnerText);
            RA.nauseaRating     = float.Parse(PO.XMLNode["Nausea"].InnerText);
            RestraintRotationController controller = go.AddComponent <RestraintRotationController>();

            controller.closedAngles = Loader.getVector3(PO.XMLNode["RestraintAngle"].InnerText);


            RA.motors = FlatRideLoader.LoadMotors(PO.XMLNode, go, RA);
            RA.phases = FlatRideLoader.LoadPhases(PO.XMLNode, go, RA);

            foreach (Phase P in RA.phases)
            {
                foreach (RideAnimationEvent RAE in P.Events)
                {
                    RAE.Check(RA);
                }
            }
            BasicFlatRideSettings(RA);
        }
Exemple #4
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    public void LoadFromXML()
    {
        XmlDocument doc = new XmlDocument();
        string[] files = System.IO.Directory.GetFiles(Path, "*.xml");
        doc.Load(files[0]);
        XmlElement xelRoot = doc.DocumentElement;
        XmlNodeList ModNodes = xelRoot.SelectNodes("/Mod");

        foreach (XmlNode Mod in ModNodes)
        {

            modName = Mod["ModName"].InnerText;
            modDiscription = Mod["ModDiscription"].InnerText;
        }
        XmlNodeList ObjectNodes = xelRoot.SelectNodes("/Mod/Objects/Object");

        foreach (XmlNode ParkOBJ in ObjectNodes)
        {
            ParkitectObject PO = new ParkitectObject();
            PO.ObjName = ParkOBJ["OBJName"].InnerText;
            PO.type = (ParkitectObject.ObjType)Enum.Parse(typeof(ParkitectObject.ObjType), ParkOBJ["Type"].InnerText, true);
            PO.XSize = float.Parse(ParkOBJ["X"].InnerText);
            PO.ZSize = float.Parse(ParkOBJ["Z"].InnerText);
            PO.inGameName = ParkOBJ["inGameName"].InnerText;
            PO.price = Int32.Parse(ParkOBJ["price"].InnerText);
            PO.grid = Convert.ToBoolean(ParkOBJ["grid"].InnerText);
            PO.snapCenter = Convert.ToBoolean(ParkOBJ["snapCenter"].InnerText);
            PO.heightDelta = Int32.Parse(ParkOBJ["heightDelta"].InnerText);
            PO.recolorable = Convert.ToBoolean(ParkOBJ["recolorable"].InnerText);
            if (PO.recolorable)
            {
                PO.color1 = HexToColor(ParkOBJ["Color1"].InnerText);
                PO.color2 = HexToColor(ParkOBJ["Color2"].InnerText);
                PO.color3 = HexToColor(ParkOBJ["Color3"].InnerText);
                PO.color4 = HexToColor(ParkOBJ["Color4"].InnerText);
            }

            XmlNodeList WaypointsNodes = ParkOBJ.SelectNodes("Waypoints/Waypoint");
            foreach (XmlNode xndNode in WaypointsNodes)
            {

                Waypoint w = new Waypoint();
                w.isOuter = Convert.ToBoolean(xndNode["isOuter"].InnerText);
                w.isRabbitHoleGoal = Convert.ToBoolean(xndNode["isRabbitHoleGoal"].InnerText);
                if (xndNode["connectedTo"].InnerText != "")
                {
                    w.connectedTo = xndNode["connectedTo"].InnerText.Split(',').ToList().ConvertAll(s => Int32.Parse(s));
                }
                w.localPosition = getVector3(xndNode["localPosition"].InnerText);
                PO.waypoints.Add(w);

            }
            PO.XMLNode = ParkOBJ;
            ParkitectObjects.Add(PO);
        }
        UnityEngine.Debug.Log("Loaded from XML in : " + files[0]);
    }
Exemple #5
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    public void LoadFromXML()
    {
        XmlDocument doc = new XmlDocument();

        string[] files = System.IO.Directory.GetFiles(Path, "*.xml");
        doc.Load(files[0]);
        XmlElement  xelRoot  = doc.DocumentElement;
        XmlNodeList ModNodes = xelRoot.SelectNodes("/Mod");

        foreach (XmlNode Mod in ModNodes)
        {
            modName        = Mod["ModName"].InnerText;
            modDiscription = Mod["ModDiscription"].InnerText;
        }
        XmlNodeList ObjectNodes = xelRoot.SelectNodes("/Mod/Objects/Object");

        foreach (XmlNode ParkOBJ in ObjectNodes)
        {
            ParkitectObject PO = new ParkitectObject();
            PO.ObjName     = ParkOBJ["OBJName"].InnerText;
            PO.type        = (ParkitectObject.ObjType)Enum.Parse(typeof(ParkitectObject.ObjType), ParkOBJ["Type"].InnerText, true);
            PO.XSize       = float.Parse(ParkOBJ["X"].InnerText);
            PO.ZSize       = float.Parse(ParkOBJ["Z"].InnerText);
            PO.inGameName  = ParkOBJ["inGameName"].InnerText;
            PO.price       = Int32.Parse(ParkOBJ["price"].InnerText);
            PO.grid        = Convert.ToBoolean(ParkOBJ["grid"].InnerText);
            PO.snapCenter  = Convert.ToBoolean(ParkOBJ["snapCenter"].InnerText);
            PO.heightDelta = Int32.Parse(ParkOBJ["heightDelta"].InnerText);
            PO.recolorable = Convert.ToBoolean(ParkOBJ["recolorable"].InnerText);
            if (PO.recolorable)
            {
                PO.color1 = HexToColor(ParkOBJ["Color1"].InnerText);
                PO.color2 = HexToColor(ParkOBJ["Color2"].InnerText);
                PO.color3 = HexToColor(ParkOBJ["Color3"].InnerText);
                PO.color4 = HexToColor(ParkOBJ["Color4"].InnerText);
            }


            XmlNodeList WaypointsNodes = ParkOBJ.SelectNodes("Waypoints/Waypoint");
            foreach (XmlNode xndNode in WaypointsNodes)
            {
                Waypoint w = new Waypoint();
                w.isOuter          = Convert.ToBoolean(xndNode["isOuter"].InnerText);
                w.isRabbitHoleGoal = Convert.ToBoolean(xndNode["isRabbitHoleGoal"].InnerText);
                if (xndNode["connectedTo"].InnerText != "")
                {
                    w.connectedTo = xndNode["connectedTo"].InnerText.Split(',').ToList().ConvertAll(s => Int32.Parse(s));
                }
                w.localPosition = getVector3(xndNode["localPosition"].InnerText);
                PO.waypoints.Add(w);
            }
            PO.XMLNode = ParkOBJ;
            ParkitectObjects.Add(PO);
        }
        UnityEngine.Debug.Log("Loaded from XML in : " + files[0]);
    }
        public void Decorate(GameObject go, ParkitectObject PO)
        {
            string ShaderName;
            if (go.GetComponent<BuildableObject>() != null && PO.recolorable)
            {
                CustomColors cc = go.AddComponent<CustomColors>();

                List<Color> colors = new List<Color>();
                if (PO.color1 != new Color(0.95f, 0, 0))
                    colors.Add(PO.color1);
                if (PO.color2 != new Color(0.32f, 1, 0))
                    colors.Add(PO.color2);
                if (PO.color3 != new Color(0.95f, 0, 0))
                    colors.Add(PO.color3);
                if (PO.color4 != new Color(1, 0, 1))
                    colors.Add(PO.color4);


                cc.setColors(colors.ToArray());
                ShaderName = "CustomColors" + PO.XMLNode["shader"].InnerText;

            }
            else
            {
                ShaderName = PO.XMLNode["shader"].InnerText;
            }
            foreach (Material material in AssetManager.Instance.objectMaterials)
            {
                if (material.name == ShaderName)
                {
                    SetMaterial(go, material);

                    // edge case for fences
                    Fence fence = go.GetComponent<Fence>();

                    if (fence != null)
                    {
                        if (fence.flatGO != null)
                        {
                            SetMaterial(fence.flatGO, material);
                        }

                        if (fence.postGO != null)
                        {
                            SetMaterial(fence.postGO, material);
                        }
                    }

                    break;
                }
            }
        }