public override void OnViewportSizeChanged()
 {
     base.OnViewportSizeChanged();
     m_CurViewOffset      = ParentViewport.GetRateLocation(false, m_BaseTrans.RateLocation);
     m_CurScaledImageSize = ParentViewport.GetRateSize(false, m_BaseTrans.RateSize);
     Scale(m_CurScaleProportion.X, m_CurScaleProportion.Y, m_fZoomScale);
 }
        public override void LoadFromXmlElement(System.Xml.XmlElement node)
        {
            base.LoadFromXmlElement(node);
            float fZoomScale;

            if (!float.TryParse(node.GetAttribute("ZoomScale"), out fZoomScale))
            {
                fZoomScale = 1;
            }
            m_CurViewOffset      = ParentViewport.GetRateLocation(false, m_BaseTrans.RateLocation);
            m_CurScaledImageSize = ParentViewport.GetRateSize(false, m_BaseTrans.RateSize);
            CurZoomScale         = fZoomScale;
        }
Exemple #3
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        public override void Update(float elapsedTime, ref float curViewportTime)
        {
            base.Update(elapsedTime, ref curViewportTime);
            elapsedTime *= SpeedRate;
            Color clr  = new Color(BlendColor.R, BlendColor.G, BlendColor.B, (byte)(m_BlendedTransInfo.Alpha * 255.0F));
            var   pos  = ParentViewport.GetRateLocation(IsBasedOnBackImageElement, m_BlendedTransInfo.RateLocation);
            var   size = ParentViewport.GetRateSize(IsBasedOnBackImageElement, m_BlendedTransInfo.RateSize);

            pos.X -= size.Width * Barycenter.X;
            pos.Y -= size.Height * Barycenter.Y;
            m_Vectors[0].Color             = clr;
            m_Vectors[0].Position          = new Vector3(pos.X, pos.Y, 0);
            m_Vectors[1].Color             = clr;
            m_Vectors[1].Position          = new Vector3(pos.X + size.Width, pos.Y, 0);
            m_Vectors[2].Color             = clr;
            m_Vectors[2].Position          = new Vector3(pos.X + size.Width, pos.Y + size.Height, 0);
            m_Vectors[3].Color             = clr;
            m_Vectors[3].Position          = new Vector3(pos.X, pos.Y + size.Height, 0);
            m_Vectors[0].TextureCoordinate = new Vector2(0, 0);
            m_Vectors[1].TextureCoordinate = new Vector2(1, 0);
            m_Vectors[2].TextureCoordinate = new Vector2(1, 1);
            m_Vectors[3].TextureCoordinate = new Vector2(0, 1);
            UpdateTextureCoordinates();
            if (m_BlendedTransInfo.Angle != 0)
            {
                float angle = m_BlendedTransInfo.Angle / 180.0F * (float)Math.PI;
                for (int i = 0; i < 4; ++i)
                {
                    var bbl = BlendedBaryLocation;
                    var cen = new Vector3(bbl.X, bbl.Y, 0);
                    var mat = Matrix.CreateTranslation(cen * -1)
                              * Matrix.CreateRotationZ(angle)
                              * Matrix.CreateTranslation(cen);
                    m_Vectors[i].Position = Vector3.Transform(m_Vectors[i].Position, mat);
                }
            }

            if (Resource != null)
            {
                if (DsVideo == null)
                {
                    DsVideo = new DSVideoPlayer(Resource.FullFilePath, ProjectDoc.Instance.HostGame.GraphicsDevice);
                }
                if (DsVideo.CurrentState == VideoState.Stopped)
                {
                    DsVideo.Play();
                }
                DsVideo.Update();
            }
        }
        public override void Update(float elapsedTime, ref float curViewportTime)
        {
            base.Update(elapsedTime, ref curViewportTime);
            elapsedTime *= SpeedRate;
            Color clr  = new Color(BlendColor.R, BlendColor.G, BlendColor.B, (byte)(m_BlendedTransInfo.Alpha * 255.0F));
            var   pos  = ParentViewport.GetRateLocation(IsBasedOnBackImageElement, m_BlendedTransInfo.RateLocation);
            var   size = ParentViewport.GetRateSize(IsBasedOnBackImageElement, m_BlendedTransInfo.RateSize);

            pos.X -= size.Width * Barycenter.X;
            pos.Y -= size.Height * Barycenter.Y;
            m_Vectors[0].Color             = clr;
            m_Vectors[0].Position          = new Vector3(pos.X, pos.Y, 0);
            m_Vectors[1].Color             = clr;
            m_Vectors[1].Position          = new Vector3(pos.X + size.Width, pos.Y, 0);
            m_Vectors[2].Color             = clr;
            m_Vectors[2].Position          = new Vector3(pos.X + size.Width, pos.Y + size.Height, 0);
            m_Vectors[3].Color             = clr;
            m_Vectors[3].Position          = new Vector3(pos.X, pos.Y + size.Height, 0);
            m_Vectors[0].TextureCoordinate = new Vector2(0, 0);
            m_Vectors[1].TextureCoordinate = new Vector2(1, 0);
            m_Vectors[2].TextureCoordinate = new Vector2(1, 1);
            m_Vectors[3].TextureCoordinate = new Vector2(0, 1);
            UpdateTextureCoordinates();
            if (m_BlendedTransInfo.Angle != 0)
            {
                float angle = m_BlendedTransInfo.Angle / 180.0F * (float)Math.PI;
                for (int i = 0; i < 4; ++i)
                {
                    var bbl = BlendedBaryLocation;
                    var cen = new Vector3(bbl.X, bbl.Y, 0);
                    var mat = Matrix.CreateTranslation(cen * -1)
                              * Matrix.CreateRotationZ(angle)
                              * Matrix.CreateTranslation(cen);
                    m_Vectors[i].Position = Vector3.Transform(m_Vectors[i].Position, mat);
                }
            }
        }