/// <summary> /// 更新战斗属性,主要是移动速度 /// </summary> public void UpdateBattleAttribute() { if (ParentActor == null) { return; } if (mActorAttr != null) { if (ParentActor.ActorAttribute != null) { mActorAttr.MoveSpeedScale = (int)(ParentActor.ActorAttribute.MoveSpeedScale); mActorAttr.MoveSpeedAdd = (int)(ParentActor.ActorAttribute.MoveSpeedAdd); SetMoveSpeedScale(mActorAttr.MoveSpeedScale * GlobalConst.AttrConvert, mActorAttr.MoveSpeedAdd); } } AnimationOptions op = GetWalkAniOptions(); if (op != null) { AnimationOptions parent_actor_walk_options = ParentActor.GetWalkAniOptions(); if (parent_actor_walk_options != null) { op.Speed = parent_actor_walk_options.Speed; } // 护送NPC的走路动作要使用原始速度 if (IsEscortNPC == true) { mAnimationSpeed = mOriginalWalkAniSpeed / op.Speed; SetAnimationSpeed(mAnimationSpeed); } } }
/// <summary> /// 更新战斗属性 /// </summary> public virtual void UpdateBattleAttribute() { if (ParentActor == null) { return; } this.AttackSpeed = ParentActor.AttackSpeed; mActorAttr.MoveSpeedScale = ParentActor.ActorAttribute.MoveSpeedScale; mActorAttr.MoveSpeedAdd = ParentActor.ActorAttribute.MoveSpeedAdd; AnimationOptions parent_actor_walk_options = ParentActor.GetWalkAniOptions(); AnimationOptions op = GetWalkAniOptions(); if (op != null && parent_actor_walk_options != null) { op.Speed = parent_actor_walk_options.Speed; } }