private ParapetBullet InitParapet(ParapetBullet prefab) { ParapetBullet ret = GameObject.Instantiate(prefab); ret.Init(); ret.transform.localScale = Vector3.zero; ret.Alpha = 0; ret.gameObject.SetActive(false); return(ret); }
public ParapetManager(ParapetBullet prefab) { LeftParapet = InitParapet(prefab); RightParapet = InitParapet(prefab); }