public List <List <Measure> > Generate(List <Measure> measureList, int scoreWidth)
        {
            List <List <Measure> > scoreList = new List <List <Measure> >(); // 整张乐谱

            for (int i = 0; i < measureList.Count; i += 4)
            {
                List <Measure> paragraphList = new List <Measure>(); // 一行
                int            measureRest   = scoreWidth;
                for (int j = i; j < i + 4 && j < measureList.Count; j++)
                {
                    if (measureList[j].HasHead()) // 去掉谱号长度
                    {
                        measureRest -= _paramsGetter.GetHeadWidth();
                    }
                    if (measureList[j].HasBeat()) // 去掉拍号长度
                    {
                        measureRest -= _paramsGetter.GetBeatWidth();
                    }
                    measureRest -= measureList[j].GetMaxCount() * _paramsGetter.GetUnit(); // 去掉每一个小节中音符压缩到最挤的时候所占的长度
                }
                // 此时将measureRest剩下的长度平分给每一个小节
                int averageRest = measureRest / 4;
                for (int j = i; j < i + 4 && j < measureList.Count; j++)
                {
                    int measureLength = measureList[j].GetMaxCount() * _paramsGetter.GetUnit() + averageRest;
                    if (measureList[j].HasHead()) // 加上谱号长度
                    {
                        measureLength += _paramsGetter.GetHeadWidth();
                    }
                    if (measureList[j].HasBeat()) // 加上拍号长度
                    {
                        measureLength += _paramsGetter.GetBeatWidth();
                    }
                    measureList[j].SetMeasureLength(measureLength);
                    paragraphList.Add(measureList[j]);
                }
                scoreList.Add(paragraphList);
            }

//            int index = 0;
//            while (index < measureList.Count)
//            {
//                List<Measure> paragraphList = new List<Measure>(); // 一行
//                paragraphList.Add(measureList[index]); // 首先在一行中放入一个小节
//                int usedLen = measureList[index].GetMaxCount() * 10; // 此时一行中使用的长度
//                while (usedLen < screenSize[0])
//                {
//
//                    usedLen += measureList[index].GetMaxCount() * 10;
//                    index++;
//                }
//
//                scoreList.Add(paragraphList);
//            }
            return(scoreList);
        }
        public List <List <Measure> > Generate(List <Measure> measureList, int scoreWidth)
        {
            List <List <Measure> > scoreList = new List <List <Measure> >(); // 整张乐谱

            int maxMeasureInLine = 4;                                        // 固定一节最多放四个小节

            for (int i = 0; i < measureList.Count; i += maxMeasureInLine)
            {
                // 为每一行第一个小节自动添加谱号信息
                List <Head> headList = measureList[0].GetHead();
                if (headList != null)
                {
                    measureList[i].SetHead(headList[0], headList[1]);
                    measureList[i].SetHasHead(true);
                }

                List <Measure> paragraphList = new List <Measure>(); // 一行
                int            measureRest   = scoreWidth;
                for (int j = i; j < i + 4 && j < measureList.Count; j++)
                {
                    if (measureList[j].HasHead()) // 去掉谱号长度
                    {
                        measureRest -= _paramsGetter.GetHeadWidth();
                    }
                    if (measureList[j].HasBeat()) // 去掉拍号长度
                    {
                        measureRest -= _paramsGetter.GetBeatWidth();
                    }
                    measureRest -= measureList[j].GetMaxCount() * _paramsGetter.GetUnit(); // 去掉每一个小节中音符压缩到最挤的时候所占的长度
                }
                // 此时将measureRest剩下的长度平分给每一个小节
                int averageRest = measureRest / maxMeasureInLine;
                for (int j = i; j < i + 4 && j < measureList.Count; j++)
                {
                    int measureLength = measureList[j].GetMaxCount() * _paramsGetter.GetUnit() + averageRest;
                    if (measureList[j].HasHead()) // 加上谱号长度
                    {
                        measureLength += _paramsGetter.GetHeadWidth();
                    }
                    if (measureList[j].HasBeat()) // 加上拍号长度
                    {
                        measureLength += _paramsGetter.GetBeatWidth();
                    }
                    measureList[j].SetMeasureLength(measureLength);
                    paragraphList.Add(measureList[j]);
                }
                scoreList.Add(paragraphList);
            }

            return(scoreList);
        }
Exemple #3
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        private void OnDraw()
        {
            // 绘制小节的五线谱
            DrawMeasureLines();
            int shift = 0; // 如果有头部信息的偏移

            // 如果有谱号信息,绘制
            if (_measure.HasHead())
            {
                DrawClef();
                shift += _paramsGetter.GetHeadWidth();
            }
            // 如果有拍号信息,绘制
            if (_measure.HasBeat())
            {
                DrawBeat();
                shift += _paramsGetter.GetBeatWidth();
            }

            // 每小节的长度
            float   setLength   = _measure.GetMeasureLength() - shift;
            Vector3 setPosition = Vector3.zero;

            if (_measure.GetMeasureSymbolList().Count != 0)
            {
                setLength /= _measure.GetMeasureSymbolList().Count;
            }

            // 遍历一个小节中的所有组队,绘制每个组队
            for (int i = 0; i < _measure.GetMeasureSymbolList().Count; i++)
            {
                // 新建Set对象作为目录
                string     objName   = "Set" + (i + 1);
                GameObject setObject = new GameObject(objName);
                setObject.transform.SetParent(_parentObject.transform);
                setObject.transform.localPosition = new Vector3(setPosition.x + setLength * i + shift,
                                                                setPosition.y, setPosition.z);

                // 将Set对象赋为下一层的父对象
                // 绘制Set视图
                SetView setView = new SetView(_measure.GetMeasureSymbolList()[i], setObject, setLength);
            }
        }