public void LoadContent() { num_fond = GameScreen.parametres.num_design; type_fond = GameScreen.parametres.type_fond; Texture2D texture_cadre = ScreenManager.Instance.Content.Load <Texture2D>("Graphics/cadre"); Texture2D texture_fond = ScreenManager.Instance.Content.Load <Texture2D>("Graphics/Tilesheets/" + type_fond + "_" + num_fond); Cadre = new MapInfo(texture_cadre, Vector2.Zero); Fond = new MapInfo(texture_fond, Vector2.Zero); Fond.Speed = -0.2f; }
public void ChangeTypeFond(string i_element) { Texture2D texture_fond; switch (i_element) { case "fire": type_fond = Parametres.enum_fond.lave; GameScreen.parametres.type_fond = type_fond; texture_fond = ScreenManager.Instance.Content.Load <Texture2D>("Graphics/Tilesheets/" + type_fond + "_" + num_fond); break; case "water": default: type_fond = Parametres.enum_fond.eau; GameScreen.parametres.type_fond = type_fond; texture_fond = ScreenManager.Instance.Content.Load <Texture2D>("Graphics/Tilesheets/" + type_fond + "_" + num_fond); break; } Fond = new MapInfo(texture_fond, Vector2.Zero); Fond.Speed = -0.2f; }