/// <summary> /// Evokes a pop up window to set algorithm parameters /// </summary> public void SetAlgorithmParameters() { ParametersWindow parametersWindow = new ParametersWindow(); parametersWindow.Owner = System.Windows.Application.Current.MainWindow; parametersWindow.ShowDialog(); }
private void ParametersMenuItem_Click(object sender, RoutedEventArgs e) { ParametersWindow parametersWindow = new ParametersWindow(currentLevel); parametersWindow.ShowDialog(); Level newLevel = parametersWindow.GetLevel(); if (currentLevel != newLevel) { currentLevel = newLevel; NewGame(); } }