Exemple #1
0
    public void SaveProject(string name)
    {
        ParameterizableObject     parameterizable           = new ParameterizableObject();
        ParameterizableObjectList parameterizableObjectList = new ParameterizableObjectList();
        int counter = 0;

        foreach (MeshEdit Model in GameObject.FindObjectsOfType <MeshEdit>())
        {
            Debug.Log(counter);
            parameterizable = new ParameterizableObject();
            parameterizable.setAlbedo(Model.gameObject.GetComponent <MeshRenderer>().material.GetColor("Albedo"));
            parameterizable.setMetallic(Model.gameObject.GetComponent <MeshRenderer>().material.GetFloat("Metallic"));
            parameterizable.setSmoothness(Model.gameObject.GetComponent <MeshRenderer>().material.GetFloat("Smoothness"));
            parameterizable.setPosition(Model.transform.position);
            parameterizable.setRotation(Model.transform.rotation.eulerAngles);
            parameterizable.setScale(Model.transform.localScale);
            parameterizable.setVertices(Model.GetComponent <MeshFilter>().mesh.vertices);
            parameterizable.setTriangles(Model.GetComponent <MeshFilter>().mesh.triangles);
            parameterizable.setUv(Model.GetComponent <MeshFilter>().mesh.uv);
            parameterizable.setId(counter);
            parameterizable.setName(Model.transform.name);
            parameterizableObjectList.ParameterizableObjects.Add(parameterizable);
            counter++;
        }
        string json = JsonUtility.ToJson(parameterizableObjectList, true);

        File.WriteAllText(Application.dataPath + "/" + name + ".json", json);
    }
Exemple #2
0
 public void LoadProject(string name)
 {
     if (Directory.Exists(Application.dataPath) && File.Exists(Application.dataPath + "/" + name + ".json"))
     {
         GameObject importOrigin      = new GameObject("importOrigin");
         GameObject ListElementParent = GameObject.FindGameObjectWithTag("BasicMeshes").GetComponent <CreateMesh>().InstantiateListElementParent(name, importOrigin);
         string     load = File.ReadAllText(Application.dataPath + "/" + name + ".json");
         ParameterizableObjectList parameterizableObjectList = new ParameterizableObjectList();
         parameterizableObjectList = JsonUtility.FromJson <ParameterizableObjectList>(load);
         foreach (ParameterizableObject parameterizable in parameterizableObjectList.ParameterizableObjects)
         {
             GameObject.FindGameObjectWithTag("BasicMeshes").GetComponent <CreateMesh>().ReconstructMeshFromObject(parameterizable, ListElementParent.GetComponentInChildren <VerticalLayoutGroup>().transform.gameObject, importOrigin);
         }
     }
 }