/// <summary>
    /// ウィンドウにGUIを配置
    /// </summary>
    /// <param name="id"></param>
    private void PlayerGUI(int id)
    {
        int width = 130;

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(windowRect.height));

        //各パラメータを設定
        for (int i = 0; i < names.Length; i++)
        {
            GUILayout.BeginHorizontal();
            names[i] = EditorGUILayout.TextField(names[i], GUILayout.Width(width));
            //if (i <= 2)
            //{
            //    parameters[i] = EditorGUILayout.IntField((int)parameters[i]);
            //}
            //else
            //{
            parameters[i] = EditorGUILayout.FloatField(parameters[i]);
            //}

            GUILayout.EndHorizontal();
            EditorGUILayout.Space();
        }

        //パラメータを保存
        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("設定"))
        {
            ExcelExport();

            //SP取得量配列の設定
            //SpRateSettings.ChangeMaxHp((int)parameters[1]);
        }
        GUILayout.EndHorizontal();

        //ウィンドウを閉じる
        EditorGUILayout.BeginVertical();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("閉じる"))
        {
            menu = new ParameterMenu();
            SceneView.onSceneGUIDelegate -= PlayerOnSceneGUI;
        }
        EditorGUILayout.EndVertical();

        EditorGUILayout.EndScrollView();
    }
    /// <summary>
    /// ウィンドウにGUIを配置
    /// </summary>
    /// <param name="id"></param>
    private void BossGUI(int id)
    {
        int width = 110;

        scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(windowRect.height));

        GUILayout.BeginHorizontal();
        bossFile = EditorGUILayout.ObjectField(bossFile, typeof(Object), true);
        GUILayout.EndHorizontal();
        EditorGUILayout.Space();

        for (int i = 1; i <= bossCout; i++)
        {
            if (GUILayout.Button("ボス :" + i))
            {
            }
            EditorGUILayout.Space();
        }

        //GUILayout.BeginHorizontal();
        //names[0] = EditorGUILayout.TextField(names[0], GUILayout.Width(width));
        //parameters[0] = EditorGUILayout.FloatField(parameters[0]);
        //GUILayout.EndHorizontal();
        //EditorGUILayout.Space();

        //GUILayout.BeginHorizontal();
        //names[1] = EditorGUILayout.TextField(names[1], GUILayout.Width(width));
        //GUILayout.EndHorizontal();

        //for (int i = 0; i < positions.Count; i++)
        //{
        //    GUILayout.BeginHorizontal();
        //    positions[i] = EditorGUILayout.Vector2Field(i + ":", positions[i]);
        //    GUILayout.EndHorizontal();
        //    EditorGUILayout.Space();
        //}

        //GUILayout.BeginHorizontal();
        //if (GUILayout.Button("座標の設定を開く"))
        //{
        //    positionsSet = new PositionParameter();
        //    SceneView.onSceneGUIDelegate -= BossOnSceneGUI;
        //}
        //GUILayout.EndHorizontal();
        //EditorGUILayout.Space();

        ////各パラメータを設定
        //for (int i = 0; i < names.Length; i++)
        //{
        //    if (i <= 1) continue;

        //    GUILayout.BeginHorizontal();
        //    names[i] = EditorGUILayout.TextField(names[i], GUILayout.Width(width));
        //    if (i == 4)
        //    {
        //        parameters[i - 1] = EditorGUILayout.IntField((int)parameters[i - 1]);
        //    }
        //    else
        //    {
        //        parameters[i - 1] = EditorGUILayout.FloatField(parameters[i - 1]);
        //    }
        //    GUILayout.EndHorizontal();
        //    EditorGUILayout.Space();
        //}

        ////パラメータを保存
        //GUILayout.BeginHorizontal();
        //GUILayout.FlexibleSpace();
        //if (GUILayout.Button("設定"))
        //{
        //    ExcelExport();
        //}
        //GUILayout.EndHorizontal();

        //ウィンドウを閉じる
        EditorGUILayout.BeginVertical();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("閉じる"))
        {
            menu = new ParameterMenu();
            SceneView.onSceneGUIDelegate -= BossOnSceneGUI;
        }
        EditorGUILayout.EndVertical();

        EditorGUILayout.EndScrollView();
    }
Exemple #3
0
 static ShowMenu()
 {
     menu = new ParameterMenu();
 }