void UpgradeStatus() { switch (Job) { case job.Swordman: _hp = Parameter.HitPoint(LVHP); _atk = Parameter.Attack(LVATK); _speed = Parameter.Speed(LVSPEED); _cost = Parameter.Cost(lvHP); break; case job.Archer: _hp = Parameter.LongRangeHP(LVHP); _atk = Parameter.LongRangeATK(LVATK); _range = Parameter.Range(LVSPEED); _speed = Parameter.Speed(LVSPEED); break; case job.Magic: _hp = Parameter.MagicUserHP(LVHP); _atk = Parameter.MagicUserATK(LVATK); _speed = Parameter.Speed(LVSPEED); break; } }
void UpgradeStatus() { _hp = Parameter.HitPoint(lvHP); _atk = Parameter.Attack(lvAtk); _speed = Parameter.Speed(lvspeed); }