public void DisbaleGroundParallex() { groundParallex.DisableClone(); groundParallex.gameObject.SetActive(false); foregroundParallex.DisableClone(); foregroundParallex.gameObject.SetActive(false); }
public void DisbaleGroundParallex() { groundParallex.DisableClone(); groundParallex.gameObject.SetActive(false); foregroundParallex.DisableClone(); foregroundParallex.gameObject.SetActive(false); }