public void ListarServidores(Player player)
        {
            var gameServers = new PangyaServerRepository().GetGameServers();

            player.Response.Write(new byte[] { 0x02, 0x00 });
            player.Response.WriteByte(gameServers.Count());
            if (gameServers.Count() > 0)
            {
                foreach (var servidor in gameServers)
                {
                    player.Response.WriteStr(servidor.Name, 40);        // aqui no caso deve ser 16
                    player.Response.Write(servidor.ServerID);           //server UID
                    player.Response.WriteUInt32(5000);                  //suporte maximo de jogadores no servidor simultaneamente
                    player.Response.Write(player.Server.Players.Count); //Total de jogadores no servidor atualmente ou simultaneamente(limitador)
                    player.Response.WriteStr(servidor.IP, 18);
                    player.Response.Write((int)servidor.Port);
                    player.Response.WriteUInt32(2048);                                        //imagem do grand prix 2048, manto 16
                    player.Response.WriteUInt32(1);                                           //Angelic Number Count
                    player.Response.Write((ushort)servidor.ImgEvent);
                    player.Response.Write(new byte[] { 0x00, 0x00, 0x64, 0x00, 0x00, 0x00 }); //tem alguma coisa aqui
                    player.Response.Write((ushort)servidor.ImgNo);
                }
            }

            player.SendResponse();
        }
        private void HandleListMessengerServer(Player player)
        {
            var serverRepository = new PangyaServerRepository();

            var messengerServers = serverRepository.GetMessengerServers();

            //Messenger
            player.Response.Write(new byte[] { 0x09, 0x00 });
            player.Response.Write((byte)messengerServers.Count());
            if (messengerServers.Count() > 0)
            {
                foreach (var servidor in messengerServers)
                {
                    player.Response.WriteStr(servidor.Name, 40);
                    player.Response.Write(servidor.ServerID);
                    player.Response.Write((UInt32)5000); //Max Users
                    player.Response.Write(player.Server.Players.ToList().Count);
                    player.Response.WriteStr(servidor.IP, 18);
                    player.Response.Write((UInt32)servidor.Port);
                    player.Response.Write((UInt32)4096);
                }
            }
            player.SendResponse();
        }