private void OnResultsEnded() { _resultsPanel.CloseAnimation(); }
private void OnEnemyTurnEnded() { _enemyPanel.CloseAnimation(); }
private void HideBoostStep() { _boostStepPanel.CloseAnimation(); }
private void HideMainPanel() { _mainPlayerPanel.CloseAnimation(); _playerTurnText.text = "Turn: "; }
private void HideSetupGraphics() { _boostStepPanel.gameObject.SetActive(false); _mainPlayerPanel.gameObject.SetActive(false); _setupPanel.CloseAnimation(); }