public void AttemptedWireSlotting(WireBehaviour wire, PanelSystem panel) { if (panel.CurrentDamageState == DamageState.Malfunction) { if (panel.CanSlotWire(wire)) { panel.SlotWire(wire); } } }
internal void PanelDestroyed(PanelSystem panelSystem) { Instantiate(ObjectManager.Instance.Prefabs.particles_smoke, panelSystem.transform.position, Quaternion.identity); var allPanels = FindObjectsOfType <PanelSystem>(); var nonDestroyedPanels = allPanels.Count(panel => panel.CurrentDamageState != DamageState.Destroyed); if (nonDestroyedPanels == 0) { GameOver(false); } }
// called by panel internal void PanelBroken(PanelSystem panelSystem) { panelSystem.DefaultEnergy(50); }
internal void PanelMadeOperational(PanelSystem panelSystem) { }