public void RepeatMission() { PanelMainMenu.SetActive(true); //it is a backend thing. we don't want to repeat the last successfull mission. we want to do the next one PanelMainMenu.GetComponent <PanelMainMenu>().StartMission(Mission.MissionType, false); gameObject.SetActive(false); }
public void ReturnToMainMenu() { PanelMainMenu.SetActive(true); gameObject.SetActive(false); }