// Start is called before the first frame update
    void Start()
    {
        Time.timeScale = 1;
        EL1            = false;
        EL2            = false;
        EL3            = false;
        EL4            = false;
        EL5            = false;
        EL6            = false;
        EL7            = false;
        EL8            = false;
        EL9            = false;
        EL10           = false;
        EL11           = false;
        EL12           = false;
        EL13           = false;
        EL14           = false;
        EL15           = false;
        EL16           = false;
        EL17           = false;
        EL18           = false;
        EL19           = false;
        EL20           = false;
        EL21           = false;
        EL22           = false;

        PanelLose.SetActive(false);
        PanelWin.SetActive(false);
    }
Exemple #2
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 public void OpenLoseScreen()
 {
     Time.timeScale = 1f;
     PanelWin.SetActive(false);
     PanelLose.SetActive(true);
     JoystickCanvas.SetActive(false);
     minimap.SetActive(false);
 }
Exemple #3
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 public void OpenWinScreen()
 {
     Time.timeScale = 1f;
     winText.text   = "Parabéns, você salvou " + GameObject.Find("Player").GetComponent <Player>().money + " ovos de tartarugas!\n" + winText.text;
     PanelWin.SetActive(true);
     PanelLose.SetActive(false);
     JoystickCanvas.SetActive(false);
     minimap.SetActive(false);
 }
Exemple #4
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    // Update is called once per frame

    public void LateUpdate()
    {
        if (EL1 == true && EL2 == true && EL3 == true && EL4 == true && EL5 == true && EL6 == true && EL7 == true &&
            EL8 == true && EL9 == true && EL10 == true && EL11 == true && EL12 == true && EL13 == true && EL14 == true)
        {
            PanelWin.SetActive(true);
            Time.timeScale = 0;
        }
        else if (timeLeft <= 0)
        {
            PanelLose.SetActive(true);
            Time.timeScale = 0;
        }
    }
Exemple #5
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    // Start is called before the first frame update
    void Start()
    {
        timer.GetComponent <Text>();
        timer.GetComponent <Text>();
        EL1  = false;
        EL2  = false;
        EL3  = false;
        EL4  = false;
        EL5  = false;
        EL6  = false;
        EL7  = false;
        EL8  = false;
        EL9  = false;
        EL10 = false;
        EL11 = false;
        EL12 = false;
        EL13 = false;
        EL14 = false;

        PanelLose.SetActive(false);
        PanelWin.SetActive(false);
    }