private bool CastEffects(PanelTile panelTile) { bool allEffectDone = false; bool allEffectsOnceSetTrue = false; PanelInteraction pi = panelTile.PanelInteraction.GetComponent <PanelInteraction>(); AvatarModel heroModel = panelTile.PanelAvatar.GetComponent <PanelAvatar>().PanelAvatarCard.GetComponent <PanelAvatarCard>().HeroModel; AvatarModel targetModel = panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model; PanelInteractionMode whatMode = pi.Mode; Card whatCard = pi.CastersCard; List <Card> cardsToCast = new List <Card>(); if (whatCard.Effects.ContainsKey(Effect.BattlecryNonExistantRandom)) { Card c = null; int random = new System.Random().Next(whatCard.Effects[Effect.BattlecryNonExistantRandom].Length); int count = 0; do { random++; count++; if (count > whatCard.Effects[Effect.BattlecryNonExistantRandom].Length) { c = null; break; } if (random >= whatCard.Effects[Effect.BattlecryNonExistantRandom].Length) { random = 0; } c = whatCard.Effects[Effect.BattlecryNonExistantRandom][random]; //check if exists on board } while (PanelBoardFront.GetComponent <PanelTiles>().IsModelOfCard(c)); if (c != null) { cardsToCast.Add(c); } } if (whatCard.Effects.ContainsKey(Effect.Battlecry)) { Debug.Log("There is battlecry for " + whatCard.Name); cardsToCast.AddRange(whatCard.Effects[Effect.Battlecry]); Card[] battlecryCards = whatCard.Effects[Effect.Battlecry]; } if (whatCard.Effects.ContainsKey(Effect.WhileAlive) && whatCard.Effects[Effect.WhileAlive][0].CardPersistency == CardPersistency.WhileHolderAlive) { cardsToCast.AddRange(whatCard.Effects[Effect.WhileAlive]); } foreach (Card battlecryCard in cardsToCast) { bool explicitly = battlecryCard.CardTarget == CardTarget.Self || battlecryCard.CardTarget == CardTarget.EnemyHero; if (explicitly == false) { PanelCardPreview.GetComponent <PanelCardPreview>().PreviewCard(heroModel, battlecryCard, WhereAmI.TopInfo); } if (CastSpell(panelTile, battlecryCard, panelTile, pi.Caster, explicitly, 0, true)) { if (!allEffectsOnceSetTrue) { allEffectDone = true; allEffectsOnceSetTrue = true; } } else { allEffectDone = false; } } return(allEffectDone); }
internal void TakeDamage(int p) { ReceivingDamage = p; Mode = PanelInteractionMode.ReceivingDamage; }
/* if finished in action */ internal bool PointerDownOn(PanelTile panelTile) { bool actionWithBattlecryDone = false; Debug.Log("pointer down on: " + panelTile.gameObject.name + ", mode: " + Mode); PanelInteraction pi = panelTile.PanelInteraction.GetComponent <PanelInteraction>(); AvatarModel heroModel = panelTile.PanelAvatar.GetComponent <PanelAvatar>().PanelAvatarCard.GetComponent <PanelAvatarCard>().HeroModel; AvatarModel targetModel = panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model; if (Mode != global::Mode.CastingSpellNoCancel) { PanelCardPreview.GetComponent <PanelCardPreview>().Preview(heroModel, targetModel, WhereAmI.TopInfo); } bool isYourCharacter = ActualTurnModel.IsItYourMinion(targetModel) || ActualTurnModel == heroModel; switch (Mode) { case global::Mode.Ready: { if (isYourCharacter && targetModel != null && targetModel.MovesLeft > 0 && panelTile.SetInteractionToMoveAround()) { Mode = global::Mode.MovingOrAttacking; actionWithBattlecryDone = true; } break; } case global::Mode.MovingOrAttacking: { int movesLeft = 0; PanelTile whatWantsToMoveOrAttackHere = pi.WhatMoveOrAttack; PanelInteractionMode mode = pi.Mode; bool hasMoved = false; if (pi.Mode == PanelInteractionMode.Moving || pi.Mode == PanelInteractionMode.Attacking) { whatWantsToMoveOrAttackHere = pi.WhatMoveOrAttack; if (!isYourCharacter) { whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model.MovesLeft--; movesLeft = whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model.MovesLeft; actionWithBattlecryDone = true; } //is here something? if (heroModel != null && !isYourCharacter) { //battle whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().BattleOutWith(panelTile.PanelAvatar.GetComponent <PanelAvatar>()); if (panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model == null) { //move if killed panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model = whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model; whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model = null; hasMoved = true; } } else { //move panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model = whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model; whatWantsToMoveOrAttackHere.PanelAvatar.GetComponent <PanelAvatar>().Model = null; hasMoved = true; } } DisableAllPanelsInteraction(); Mode = global::Mode.Ready; //automatically enter next move interaction if moves are left if (movesLeft > 0) { Debug.Log("Moves left: " + movesLeft); if (panelTile.PanelAvatar.GetComponent <PanelAvatar>().Model != null && hasMoved) { PointerDownOn(panelTile); } else { PointerDownOn(whatWantsToMoveOrAttackHere); } } break; } case global::Mode.CastingSpellNoCancel: { if (pi.Mode == PanelInteractionMode.Casting) { actionWithBattlecryDone = CastSpell(panelTile, pi.CastersCard, pi.Caster, pi.Caster, true, 0, true); //if no cancel, then it is already paid (hero power or battlecry) DisableAllPanelsInteraction(); Mode = global::Mode.Ready; actionWithBattlecryDone = CastEffects(panelTile); } break; } case global::Mode.CastingSpell: { PanelInteractionMode pim = pi.Mode; if (pim == PanelInteractionMode.Casting) { actionWithBattlecryDone = CastSpell(panelTile, pi.CastersCard, pi.Caster, pi.Caster, true, pi.CastersCard.Cost, false); } DisableAllPanelsInteraction(); Mode = global::Mode.Ready; if (pim == PanelInteractionMode.Casting && pi.CastersCard != null) { actionWithBattlecryDone = CastEffects(panelTile); } break; } default: throw new NotImplementedException("Implement working with mode: " + Mode); } //revalidate effects RevalidateEffects(); return(actionWithBattlecryDone); }
internal void CanAttackHere(PanelTile panelTile) { WhatMoveOrAttack = panelTile; Mode = PanelInteractionMode.Attacking; }
internal void CanCastHere(PanelTile caster, Card card) { Caster = caster; CastersCard = card; Mode = PanelInteractionMode.Casting; }
internal void Clear() { Mode = PanelInteractionMode.Idle; }
internal void IsDefending() { Mode = PanelInteractionMode.AnimationDefend; }
internal void IsAttacking() { Mode = PanelInteractionMode.AnimationAttack; }