public void GoToStatistics( ) { PanelStats.SetActive(true); PanelComments.SetActive(false); BtnContinue.transform.GetChild(0).GetComponent <Text>( ).text = "Continue"; BtnContinue.gameObject.SetActive(true); BtnPrevious.gameObject.SetActive(false); }
public void GoToComments( ) { if (!PanelComments.activeInHierarchy) { PanelStats.SetActive(false); PanelComments.SetActive(true); BtnContinue.transform.GetChild(0).GetComponent <Text>( ).text = "Close"; BtnContinue.gameObject.SetActive(true); BtnPrevious.gameObject.SetActive(true); } else { GameManager.Instance.CurrentGame = default(Game); GameObject.Destroy(gameObject); } }
private void getComments() { FacebookObjectCollection <Comment> comments = FacebookPost.Comments; PanelComments.Invoke(new Action( () => { int y = 0; foreach (Comment currentComment in comments) { UserControlComment comment = new UserControlComment(currentComment); comment.Location = new Point(0, y); y += comment.Height + comment.LabelComment.Height - 20; PanelComments.Controls.Add(comment); } if (FacebookPost.Comments.Count > 0) { this.PanelWriteComment.Location = new Point(0, y + 69); } })); }