public static Panel.PANEL Parse(int id) { Panel.PANEL result = Panel.PANEL.Top; switch (id) { case (int)Panel.PANEL.Top: result = Panel.PANEL.Top; break; case (int)Panel.PANEL.Left: result = Panel.PANEL.Left; break; case (int)Panel.PANEL.Center: result = Panel.PANEL.Center; break; case (int)Panel.PANEL.Right: result = Panel.PANEL.Right; break; case (int)Panel.PANEL.Bottom: result = Panel.PANEL.Bottom; break; } return(result); }
public void PanelChange(int pattern, Panel.PANEL panel1, Panel.PANEL panel2) { var layout = Constants.PanelLayouts[pattern]; for (int pX = 0; pX < this.panel.GetLength(0); ++pX) { for (int pY = 0; pY < this.panel.GetLength(1); ++pY) { switch (layout[pY, pX]) { case 0: this.panel[pX, pY].state = panel1; break; case 1: this.panel[pX, pY].state = panel2; break; case 2: this.panel[pX, pY].state = Panel.PANEL._nomal; break; case 3: this.panel[pX, pY].state = Panel.PANEL._nomal; this.objects.Add(new Rock(this.sound, this, pX, pY, this.panel[pX, pY].color)); break; } } } }
public static Panel GetPanel(Panel.PANEL pn) { Panel result = null; Database database = new Database("PSCPortalConnectionString"); using (DbConnection connection = database.GetConnection()) { DbCommand command = database.GetCommand(connection); #region PanelId DbParameter prPanelId = database.GetParameter(System.Data.DbType.Int32, "@PanelId", (int)pn); command.Parameters.Add(prPanelId); #endregion command.CommandText = "Panel_GetById"; command.CommandType = System.Data.CommandType.StoredProcedure; connection.Open(); using (DbDataReader reader = command.ExecuteReader()) { if (reader.Read()) { result = new Panel(reader); } } } return(result); }
private void SeedCanon() { if (this.seedbomb) { return; } this.ShakeStart(5, 30); this.sound.PlaySE(SoundEffect.bombmiddle); this.parent.effects.Add(new Bomber(this.sound, this.parent, this.position.X, this.position.Y, Bomber.BOMBERTYPE.bomber, 1)); this.parent.attacks.Add(this.StateCopy(this.StateCopy(new BombAttack(this.sound, this.parent, this.position.X, this.position.Y + 1, this.union, this.power, 1, this.element)))); this.parent.effects.Add(new Bomber(this.sound, this.parent, this.position.X, this.position.Y + 1, Bomber.BOMBERTYPE.bomber, 1)); this.parent.effects.Add(new Bomber(this.sound, this.parent, this.position.X, this.position.Y - 1, Bomber.BOMBERTYPE.bomber, 2)); this.parent.attacks.Add(this.StateCopy(this.StateCopy(new BombAttack(this.sound, this.parent, this.position.X, this.position.Y - 1, this.union, this.power, 1, this.element)))); foreach (Point poji in new List <Point>() { this.position, new Point(this.position.X, this.position.Y), new Point(this.position.X, this.position.Y + 1), new Point(this.position.X, this.position.Y - 1) }) { if (this.InAreaCheck(poji) && !this.parent.panel[poji.X, poji.Y].Hole) { if (this.element == ChipBase.ELEMENT.leaf) { Panel.PANEL panel = Panel.PANEL._grass; this.parent.panel[poji.X, poji.Y].state = panel; } } } this.seedbomb = true; }
public PanelInPage Search(Panel.PANEL panel) { foreach (PanelInPage item in this) { if (item.Panel.Id == (int)panel) { return(item); } } return(null); }
public Battle( IAudioEngine s, EventManager m, EnemyBase.VIRUS enemy1, byte lank1, int x1, int y1, EnemyBase.VIRUS enemy2, byte lank2, int x2, int y2, EnemyBase.VIRUS enemy3, byte lank3, int x3, int y3, Panel.PANEL panel1, Panel.PANEL panel2, int type, bool count, bool result, bool escape, SaveData save) : base(s, m, save) { this.enemy[0] = enemy1; this.enemy[1] = enemy2; this.enemy[2] = enemy3; this.lank[0] = lank1; this.lank[1] = lank2; this.lank[2] = lank3; this.position[0].X = x1; this.position[1].X = x2; this.position[2].X = x3; this.position[0].Y = y1; this.position[1].Y = y2; this.position[2].Y = y3; this.panels[0] = panel1; this.panels[1] = panel2; this.paneltype = type; this.countRend = count; this.resultRend = result; this.canEscape = escape; this.NoTimeNext = true; }
public Brocla( IAudioEngine so, SceneBattle p, int pX, int pY, Panel.COLOR u, int po, Panel.PANEL panel, bool stealth, ChipBase.ELEMENT ele) : base(so, p, pX, pY, u, po, ele) { if (!this.flag) { return; } this.stealth = stealth; this.panel = panel; this.downprint = true; this.invincibility = true; this.speed = 1; this.animationpoint.X = 0; this.hitrange = new Point(0, 0); this.hitting = true; this.rebirth = this.union == Panel.COLOR.blue; this.positionre = this.position; if (this.union == Panel.COLOR.red) { this.positionDirect = new Vector2(this.position.X * 40 + 8, this.position.Y * 24 + 70); } else { this.positionDirect = new Vector2((this.position.X + 1) * 40 - 8, this.position.Y * 24 + 70); } this.frame = 0; var existingObject = p.attacks.FirstOrDefault(a => a is Brocla && a.position == this.position); if (existingObject != null) { this.parent.effects.Add(new Smoke(this.sound, this.parent, this.position.X, this.position.Y, ChipBase.ELEMENT.normal)); existingObject.flag = false; } }
public void Break() { switch (this.state) { case Panel.PANEL._break: break; case Panel.PANEL._none: case Panel.PANEL._un: break; default: if (!this.OnCharaCheck()) { this.state = Panel.PANEL._break; break; } this.state = Panel.PANEL._crack; break; } }
public yuyuMine( IAudioEngine so, SceneBattle p, int pX, int pY, Panel.COLOR u, int po, Panel.PANEL panel, bool stealth, ChipBase.ELEMENT ele) : base(so, p, pX, pY, u, po, ele) { if (!this.flag) { return; } this.stealth = stealth; this.panel = panel; this.downprint = true; this.invincibility = true; this.speed = 1; this.animationpoint.X = 0; this.hitrange = new Point(0, 0); this.hitting = true; this.rebirth = this.union == Panel.COLOR.blue; this.positionre = this.position; if (this.union == Panel.COLOR.red) { this.positionDirect = new Vector2(this.position.X * 40 + 8, this.position.Y * 24 + 70); } else { this.positionDirect = new Vector2((this.position.X + 1) * 40 - 8, this.position.Y * 24 + 70); } this.frame = 0; this.count = 0; }
public override void Updata() { if (this.frame % 5 == 0) { this.bright = !this.bright; } if (this.bright) { this.PanelBright(); } if (this.frame == this.time) { this.hitting = true; this.flag = false; if (!this.StandPanel.Hole) { List <Point> pointList = new List <Point>(); pointList.Add(this.position); if (this.cross) { pointList.Add(new Point(this.position.X + 1, this.position.Y)); pointList.Add(new Point(this.position.X, this.position.Y + 1)); pointList.Add(new Point(this.position.X - 1, this.position.Y)); pointList.Add(new Point(this.position.X, this.position.Y - 1)); } foreach (Point point in pointList) { if (this.InAreaCheck(point)) { if (!this.parent.panel[point.X, point.Y].Hole) { Panel.PANEL panel = Panel.PANEL._nomal; switch (this.type) { case PoisonShot.TYPE.poison: panel = Panel.PANEL._poison; break; case PoisonShot.TYPE.break_: panel = Panel.PANEL._crack; break; case PoisonShot.TYPE.ice: panel = Panel.PANEL._ice; break; case PoisonShot.TYPE.grass: panel = Panel.PANEL._grass; break; case PoisonShot.TYPE.sand: panel = Panel.PANEL._sand; break; } this.parent.panel[point.X, point.Y].state = panel; } this.parent.effects.Add(new Elementhit(this.sound, this.parent, this.positionDirect, 2, point, this.element)); } } } } else { this.positionDirect.X -= this.movex; this.positionDirect.Y -= this.movey; this.plusy += this.speedy; this.speedy -= this.plusing; if (positionDirect.X < 0.0 || positionDirect.X > 240.0) { this.flag = false; } } this.FlameControl(); }
public Battle( IAudioEngine s, EventManager m, int enemy1, byte lank1, int x1, int y1, int chip1_1, int chip1_2, int chip1_3, int hp1, string name1, int enemy2, byte lank2, int x2, int y2, int chip2_1, int chip2_2, int chip2_3, int hp2, string name2, int enemy3, byte lank3, int x3, int y3, int chip3_1, int chip3_2, int chip3_3, int hp3, string name3, Panel.PANEL panel1, Panel.PANEL panel2, int type, bool count, bool result, bool escape, bool gameover, string bgm, int back, SaveData save) : base(s, m, save) { this.enemy[0] = (EnemyBase.VIRUS)enemy1; this.enemy[1] = (EnemyBase.VIRUS)enemy2; this.enemy[2] = (EnemyBase.VIRUS)enemy3; this.lank[0] = lank1; this.lank[1] = lank2; this.lank[2] = lank3; this.position[0].X = x1; this.position[1].X = x2; this.position[2].X = x3; this.position[0].Y = y1; this.position[1].Y = y2; this.position[2].Y = y3; this.chip1[0] = chip1_1; this.chip1[1] = chip2_1; this.chip1[2] = chip3_1; this.chip2[0] = chip1_2; this.chip2[1] = chip2_2; this.chip2[2] = chip3_2; this.chip3[0] = chip1_3; this.chip3[1] = chip2_3; this.chip3[2] = chip3_3; this.hp[0] = hp1; this.hp[1] = hp2; this.hp[2] = hp3; this.name[0] = name1; this.name[1] = name2; this.name[2] = name3; this.panels[0] = panel1; this.panels[1] = panel2; this.paneltype = type; this.countRend = count; this.resultRend = result; this.canEscape = escape; this.gameover = gameover; this.bgm = bgm; this.back = back; this.NoTimeNext = true; }
public void EnemySet( EnemyBase enemy1, EnemyBase enemy2, EnemyBase enemy3, int pattern, Panel.PANEL panel1, Panel.PANEL panel2) { if (enemy1 != null) { if (enemy1.Parent == null) { enemy1.Parent = this; } if (enemy1.Sound == null) { enemy1.Sound = this.sound; } this.enemys.Add(enemy1); if (enemy1.race == EnemyBase.ENEMY.navi && !(enemy1 is NormalNavi)) { this.bossFlag = true; } enemy1.Init(); enemy1.enemyCount = true; } if (enemy2 != null) { if (enemy2.Parent == null) { enemy2.Parent = this; } if (enemy2.Sound == null) { enemy2.Sound = this.sound; } this.enemys.Add(enemy2); if (enemy2.race == EnemyBase.ENEMY.navi && !(enemy2 is NormalNavi)) { this.bossFlag = true; } enemy2.Init(); enemy2.enemyCount = true; } if (enemy3 != null) { if (enemy3.Parent == null) { enemy3.Parent = this; } if (enemy3.Sound == null) { enemy3.Sound = this.sound; } this.enemys.Add(enemy3); if (enemy3.race == EnemyBase.ENEMY.navi && !(enemy3 is NormalNavi)) { this.bossFlag = true; } enemy3.Init(); enemy3.enemyCount = true; } this.PanelChange(pattern, panel1, panel2); this.manyenemys = this.enemys.Count; if (this.player.style == Player.STYLE.gaia) { this.GaiaPanelChange(this.player.Element, false); } if (this.bossFlag) { this.mind.MindNow = MindWindow.MIND.normal; } this.player.AddOn(); if (this.panel[1, 1].state == Panel.PANEL._none && !this.player.addonSkill[58]) { this.player.positionX = 0; } if (!this.player.Canmove(this.player.position) && !this.player.addonSkill[58]) { this.player.position.X = 0; this.player.positionre.X = 0; this.player.positionold.X = 0; this.player.PositionDirectSet(); } foreach (CharacterBase characterBase in this.AllChara()) { characterBase.InitAfter(); } if (this.player.style != Player.STYLE.gaia) { return; } this.GaiaPanelChange(this.player.Element, false); }
public Panel Search(Panel.PANEL pn) { return(Find(p => p.Id == (int)pn)); }
public void Update() { if (this.flashtime > 0) { --this.flashtime; if (this.flashtime % 8 == 0) { this.flashing = !this.flashing; } } else if (this.flashing) { this.flashing = false; } if (this.bashed && (this.parent.bashtime <= 0 && this.color != this.colordefault)) { bool flag = false; if (this.colordefault == Panel.COLOR.blue && this.parent.redRight < this.position.X) { flag = true; } else if (this.colordefault == Panel.COLOR.red && this.parent.blueLeft > this.position.X) { flag = true; } if (flag) { this.flashtime = 180; this.color = this.colordefault; this.inviolability = false; this.bashed = false; } } if (this.state != this.stateold) { this.stateold = this.state; this.StateInit(); } switch (this.state) { case Panel.PANEL._poison: ++this.frame; if (this.frame == 10) { this.frame = 0; if (this.anime <= 0 && this.rebirth) { this.rebirth = false; } if (this.anime >= 2 && !this.rebirth) { this.rebirth = true; } this.anime += this.rebirth ? -1 : 1; break; } break; case Panel.PANEL._burner: case Panel.PANEL._thunder: if (!this.parent.blackOut) { if (this.animationON) { ++this.frame; if (this.frame >= 3) { this.frame = 0; this.anime += this.rebirth ? -1 : 1; this.rebirth = !this.rebirth; if (!this.rebirth) { ++this.counter; if (this.counter >= 9) { this.counter = 0; if (this.animechange) { if (this.state == Panel.PANEL._burner) { this.parent.attacks.Add(new FootFire(this.sound, this.parent, this.position.X, this.position.Y, this.color == Panel.COLOR.blue ? Panel.COLOR.red : Panel.COLOR.blue, 10, FootFire.MOTION.init)); } else { this.parent.attacks.Add(new ParaizeThunder(this.sound, this.parent, this.position.X, this.position.Y, this.color == Panel.COLOR.blue ? Panel.COLOR.red : Panel.COLOR.blue, 0, ParaizeThunder.MOTION.init)); } this.animechange = false; this.animationON = false; this.anime = 0; if (this.state == Panel.PANEL._thunder) { this.thundercount = this.Random.Next(50); } } else { ++this.anime; this.animechange = true; } } } if (this.anime < 0) { this.anime = 0; } else if (this.anime > 2) { this.anime = 1; } } } else if (this.state == Panel.PANEL._thunder) { ++this.thundercount; if (this.thundercount <= 10) { this.thundercount = this.Random.Next(50); } if (this.thundercount >= 100) { this.thundercount = 0; this.animationON = true; } } break; } break; default: this.anime = 0; break; } if (this.breaktime > 0) { if (this.state == Panel.PANEL._break) { if (!this.parent.blackOut) { --this.breaktime; if (this.breaktime < 180 && this.breaktime % 3 == 0) { this.breaktoggle = !this.breaktoggle; } if (this.breaktime > 0) { return; } this.state = Panel.PANEL._nomal; } } else { this.breaktime = 0; } } else { if (this.state != Panel.PANEL._break) { return; } this.breaktime = 600; this.breaktoggle = false; } }