// Start is called before the first frame update void Start() { _palmeiraPuzzle = FindObjectOfType(typeof(PalmeiraPuzzle)) as PalmeiraPuzzle; }
// Start is called before the first frame update void Start() { _palmeiraPuzzle = FindObjectOfType(typeof(PalmeiraPuzzle)) as PalmeiraPuzzle; //_palmeiraPuzzle.isNeedTurnOn = false; }