/// <summary> /// Executes user input /// </summary> public override void Update() { base.Update(); if (Player == 0) { if (Input.GetKey(KeyCode.S)) { PalletteActorScript.MoveDown(); } if (Input.GetKey(KeyCode.W)) { PalletteActorScript.MoveUp(); } } else if (Player == 1) { if (Input.GetKey(KeyCode.DownArrow)) { PalletteActorScript.MoveDown(); } if (Input.GetKey(KeyCode.UpArrow)) { PalletteActorScript.MoveUp(); } } else { Debug.LogError("Wrong player state"); } }
public override void Update() { base.Update(); if (BallActor.transform.position.y > transform.position.y) { PalletteActorScript.MoveUp(); } else if (BallActor.transform.position.y < transform.position.y) { PalletteActorScript.MoveDown(); } }