//save json public PaletteContainer CreatePalettes() { PaletteContainer paletteContainer = new PaletteContainer(); paletteContainer.Palettes = Palettes; if (PaletteManager.Palettes != null) { PaletteManager.Palettes.Clear(); } foreach (Palette palette in paletteContainer.Palettes) { Palette _palette = PaletteFactory.CreatePalette(palette.name, palette.Colors, palette.Textures, palette.Shaders); PaletteManager.AddPalete(_palette); } string patch = "data.json"; string filePath = Path.Combine(Application.streamingAssetsPath, patch); string dataAsJson = JsonUtility.ToJson(paletteContainer); File.WriteAllText(filePath, dataAsJson); Debug.Log("Palette saved"); return(paletteContainer); }
public static AlertPalette ToPaletteColor(AlertPaletteConfig config) { var tonalOffset = config.TonalOffset ?? 0.2m; var contrastThreshold = config.ContrastThreshold ?? 3; return(new AlertPalette { Success = PaletteFactory.AugmentColor(config.Success ?? new PaletteColorConfig { Light = PaletteColors.Green.X300, Main = PaletteColors.Green.X500, Dark = PaletteColors.Green.X700 }, tonalOffset, contrastThreshold), Warning = PaletteFactory.AugmentColor(config.Warning ?? new PaletteColorConfig { Light = PaletteColors.Orange.X300, Main = PaletteColors.Orange.X500, Dark = PaletteColors.Orange.X700 }, tonalOffset, contrastThreshold), Info = PaletteFactory.AugmentColor(config.Info ?? new PaletteColorConfig { Light = PaletteColors.Blue.X300, Main = PaletteColors.Blue.X500, Dark = PaletteColors.Blue.X700 }, tonalOffset, contrastThreshold), }); }
//load from json public PaletteContainer LoadPalette() { string patch = "data.json"; string filePath = Path.Combine(Application.streamingAssetsPath, patch); string dataAsJson = File.ReadAllText(filePath); PaletteContainer loadedData = JsonUtility.FromJson <PaletteContainer>(dataAsJson); Palettes = loadedData.Palettes; if (PaletteManager.Palettes != null) { PaletteManager.Palettes.Clear(); } foreach (Palette palette in loadedData.Palettes) { Palette _palette = PaletteFactory.CreatePalette(palette.name, palette.Colors, palette.Textures, palette.Shaders); PaletteManager.AddPalete(_palette); } Debug.Log("Palette loaded"); return(loadedData); }