public PaleFace( string name, double hitPoints, PaleFaceInventory inventory, Dictionary <string, double> experticeMultiplier) : base(name, hitPoints, inventory, experticeMultiplier) { }
public PaleFaceGroup() : base("Palefaces") { #region PaleFace Weapon setup PaleFaceInventory wi_p1 = new PaleFaceInventory(); wi_p1.AddWeapon(new Krieghoff(true)); wi_p1.AddWeapon(new Colt()); wi_p1.AddWeapon(new SmithWesson()); wi_p1.AddWeapon(new DundeeKnife()); PaleFaceInventory wi_p2 = new PaleFaceInventory(); wi_p2.AddWeapon(new Winchester()); wi_p2.AddWeapon(new RugerRevolver()); wi_p2.AddWeapon(new SmithWesson()); wi_p2.AddWeapon(new BowieKnife()); PaleFaceInventory wi_p3 = new PaleFaceInventory(); wi_p3.AddWeapon(new Winchester()); wi_p3.AddWeapon(new Colt()); wi_p3.AddWeapon(new BowieKnife()); wi_p3.AddWeapon(new GutterKnife()); #endregion #region PaleFace Expertice setup Dictionary <string, double> exp_p1 = new Dictionary <string, double>(); exp_p1.Add(Gun.Colt, 1.4); exp_p1.Add(Gun.SmithWesson, 1.2); Dictionary <string, double> exp_p2 = new Dictionary <string, double>(); exp_p2.Add(Rifle.Winchester, 1.25); Dictionary <string, double> exp_p3 = new Dictionary <string, double>(); exp_p3.Add(Gun.Colt, 1.3); exp_p3.Add(Knife.Gutter, 1.5); #endregion #region PaleFace Member setup AddMember(new PaleFace("Sven", 280, wi_p1, exp_p1)); AddMember(new PaleFace("Oluf", 240, wi_p2, exp_p2)); AddMember(new PaleFace("Bjarke", 270, wi_p3, exp_p3)); #endregion }