Exemple #1
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 public PakFileReader(ParserService parserService, PakFileProvider pakFileProvider)
 {
     _parserService   = parserService;
     _pakFileProvider = pakFileProvider;
 }
Exemple #2
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        // private readonly IModBuilder _modBuilder;

        public PackBuildService(DirectoryBuildContext context, ILogger <PackBuildService> logger, PakFileProvider pakFileProvider) : base(context)
        {
            _logger          = logger;
            _pakFileProvider = pakFileProvider;
            // _modBuilder = modBuilder;
        }
Exemple #3
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 public MergeLoader(PakFileProvider pakFileProvider, IEnumerable <IGameSource> gameSources, ModParser parser)
 {
     _pakFileProvider = pakFileProvider;
     _gameSources     = gameSources;
     _parser          = parser;
 }
Exemple #4
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 public BuildServiceProvider(DirectoryBuildContextFactory buildContextFactory, ILogger <PackBuildService> buildLogger, PakFileProvider pakFileProvider)
 {
     _buildContextFactory = buildContextFactory;
     _buildLogger         = buildLogger;
     _pakFileProvider     = pakFileProvider;
 }
Exemple #5
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 public ModPresetLoader(IEnumerable <IGameSource> gameSources, PakFileProvider pakFileProvider, ModParser parser)
 {
     _gameSources     = gameSources;
     _pakFileProvider = pakFileProvider;
     _parser          = parser;
 }
 public UnPakBuilder(PakFileProvider pakFileProvider)
 {
     _pakFileProvider = pakFileProvider;
 }
 public SkinSlotLoader(IEnumerable <IGameSource> gameSources, PakFileProvider pakFileProvider)
 {
     _gameSources     = gameSources;
     _pakFileProvider = pakFileProvider;
 }