public PakFileReader(ParserService parserService, PakFileProvider pakFileProvider) { _parserService = parserService; _pakFileProvider = pakFileProvider; }
// private readonly IModBuilder _modBuilder; public PackBuildService(DirectoryBuildContext context, ILogger <PackBuildService> logger, PakFileProvider pakFileProvider) : base(context) { _logger = logger; _pakFileProvider = pakFileProvider; // _modBuilder = modBuilder; }
public MergeLoader(PakFileProvider pakFileProvider, IEnumerable <IGameSource> gameSources, ModParser parser) { _pakFileProvider = pakFileProvider; _gameSources = gameSources; _parser = parser; }
public BuildServiceProvider(DirectoryBuildContextFactory buildContextFactory, ILogger <PackBuildService> buildLogger, PakFileProvider pakFileProvider) { _buildContextFactory = buildContextFactory; _buildLogger = buildLogger; _pakFileProvider = pakFileProvider; }
public ModPresetLoader(IEnumerable <IGameSource> gameSources, PakFileProvider pakFileProvider, ModParser parser) { _gameSources = gameSources; _pakFileProvider = pakFileProvider; _parser = parser; }
public UnPakBuilder(PakFileProvider pakFileProvider) { _pakFileProvider = pakFileProvider; }
public SkinSlotLoader(IEnumerable <IGameSource> gameSources, PakFileProvider pakFileProvider) { _gameSources = gameSources; _pakFileProvider = pakFileProvider; }