/// <summary> /// When the user presses "Start Streaming Steam", first check that they are paired /// </summary> public static async Task <StreamContext> StartStreaming(CoreDispatcher uiDispatcher, Computer computer, MoonlightStreamConfiguration streamConfig) { PairingManager p = new PairingManager(computer); // If we can't get the pair state, return bool?pairState = await p.QueryPairState(); if (!pairState.HasValue) { DialogUtils.DisplayDialog(uiDispatcher, "Pair state query failed", "Failed to start streaming"); return(null); } // If we're not paired, return if (pairState == false) { DialogUtils.DisplayDialog(uiDispatcher, "Device not paired", "Failed to start streaming"); return(null); } // Lookup the desired app in the app list // NOTE: This will go away when we have a proper app list int appId = await LookupAppIdForApp(uiDispatcher, new NvHttp(computer.IpAddress), "Steam"); if (appId == 0) { // LookupAppIdForApp() handles displaying a failure dialog return(null); } return(new StreamContext(computer, appId, streamConfig)); }
/// <summary> /// When the user presses "Start Streaming Steam", first check that they are paired /// </summary> public static async Task<StreamContext> StartStreaming(CoreDispatcher uiDispatcher, Computer computer, MoonlightStreamConfiguration streamConfig) { PairingManager p = new PairingManager(computer); // If we can't get the pair state, return bool? pairState = await p.QueryPairState(); if (!pairState.HasValue) { DialogUtils.DisplayDialog(uiDispatcher, "Pair state query failed", "Failed to start streaming"); return null; } // If we're not paired, return if (pairState == false) { DialogUtils.DisplayDialog(uiDispatcher, "Device not paired", "Failed to start streaming"); return null; } // Lookup the desired app in the app list // NOTE: This will go away when we have a proper app list int appId = await LookupAppIdForApp(uiDispatcher, new NvHttp(computer.IpAddress), "Steam"); if (appId == 0) { // LookupAppIdForApp() handles displaying a failure dialog return null; } return new StreamContext(computer, appId, streamConfig); }
public virtual PairingManager GetPairingManager() { global::System.IntPtr cPtr = SharingClientPINVOKE.SharingManager_GetPairingManager(swigCPtr); PairingManager ret = (cPtr == global::System.IntPtr.Zero) ? null : new PairingManager(cPtr, true); return(ret); }
protected void StartPairingManager() { PairingManager.PairingComplete += PairingManager_PairingComplete; PairingManager.Start(); string pin = PairingManager.PIN; pinTextBox1.Text = pin[0].ToString(); pinTextBox2.Text = pin[1].ToString(); pinTextBox3.Text = pin[2].ToString(); pinTextBox4.Text = pin[3].ToString(); }
private void StartPairing() { if (sharingMgr != null) { PairingManager pairingMgr = sharingMgr.GetPairingManager(); PairingResult result = pairingMgr.BeginPairing(pairMaker, pairingAdapter); if (result != PairingResult.Ok) { Debug.LogError("Failed to start pairing"); } } }
private void OnDestroy() { // SharingStage's OnDestroy() might execute first in the script order. Therefore we should check if // SharingStage.Instance still exists. Without the instance check, the execution of GetPairingManager // on a disposed sharing manager will crash the Unity Editor and application. if (SharingStage.IsInitialized && sharingMgr != null) { PairingManager pairingMgr = sharingMgr.GetPairingManager(); pairingMgr.CancelPairing(); // Safe to call, even if no pairing is in progress. Will not cause a disconnect // Remove our listener from the paired connection NetworkConnection pairedConnection = sharingMgr.GetPairedConnection(); pairedConnection.RemoveListener((byte)MessageID.StatusOnly, connectionAdapter); } }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PairingManager obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PairingManager obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; }
protected void StopPairingManager() { PairingManager.PairingComplete -= PairingManager_PairingComplete; PairingManager.Stop(); }