void Brush(Vector2 p1, Vector2 p2) { if (p2 == Vector2.zero) { p2 = p1; } PaintTexture.Paint(p1, p2, brushRadius, brushColor, brushHadness, imageTexture, false); imageTexture.Apply(); }
void Brush(Vector2 p1, Vector2 p2) { if (wasEntered) { Debug.Log("BRUSH"); } if (p2 == Vector2.zero) { p2 = p1; } PaintTexture.Paint(p1, p2, brushRadius, brushColor, brushHadness, imageTexture); imageTexture.Apply(); }