Exemple #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        PaintTerrain myScript = (PaintTerrain)target;

        if (GUILayout.Button("Generate Terrain"))
        {
            myScript.Start();
        }
    }
Exemple #2
0
 private void Start()
 {
     if (instance != null && instance != this)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
     }
 }
Exemple #3
0
    /* [System.Serializable]
     * public class SplatHeights
     * {
     *   public int textureIndex;
     *   public int startingHeight;
     * }
     *
     * public SplatHeights[] splatHeights;
     * public TerrianGenerator tg;
     *
     * void Start()
     * {
     *   TerrainData terrainData = Terrain.activeTerrain.terrainData;
     *   float[,,] splatmapData = new float[terrainData.alphamapWidth, terrainData.alphamapHeight,terrainData.alphamapLayers];
     *   Debug.Log(terrainData.alphamapWidth);
     *   Debug.Log(terrainData.alphamapHeight);
     *
     *   for (int y = 0; y<terrainData.alphamapHeight;y++)
     *   {
     *       for(int x=0;x<terrainData.alphamapWidth; x++)
     *       {
     *           float terrainHeight = terrainData.GetHeight(y, x);
     *           float[] splat = new float[splatHeights.Length];
     *
     *           for(int i = 0; i<splatHeights.Length;i++)
     *           {
     *               if(terrainHeight>=splatHeights[i].startingHeight)
     *               {
     *                   splat[i] = 1;
     *               }
     *           }
     *
     *           for (int j = 0; j < splatHeights.Length; j++)
     *           {
     *               splatmapData[x, y, j] = splat[j];
     *           }
     *       }
     *   }
     *
     *   terrainData.SetAlphamaps(0, 0, splatmapData);
     * }*/

    private void OnDestroy()
    {
        instance = null;
    }