/// <summary> /// Инициализирует справку /// </summary> public void Initialize() { string text = Resource.Help; _helpText = SplitOnStrings(text); PaintEvent?.Invoke(); }
/// <summary> /// Производит атаку на ячейку /// </summary> private void AtackCell() { Cell selectedCell = GetSelectedCell(); Cell clickedCell = GetFocusedCell(); if (selectedCell != null && clickedCell != null) { if (clickedCell?.Owner == GetActivePlayer()) { _currentGameState = GameStates.Select; selectedCell.DisactiveCell(); clickedCell.ActiveCell(); } else { _moveRunner.Move(selectedCell, clickedCell, GetActivePlayer()); if (IsFinishedGame()) { _currentGameState = GameStates.Finished; FinishedEvent?.Invoke(this, EventArgs.Empty); } } } PaintEvent?.Invoke(); _button.CallPaintEvent(); }
/// <summary> /// Завершает атаку или передает ход /// </summary> public void CompleteAtackOrPassMove() { switch (_currentGameState) { case GameStates.Select: case GameStates.Atack: { UnselectAllCells(); GetActivePlayer().Score = CalculateScorePlayer(); _currentGameState = GameStates.ScoreDistributing; _button.Name = "Pass move"; break; } case GameStates.ScoreDistributing: { UnselectAllCells(); PassMove(); _button.Name = "Complete atack"; break; } } PaintEvent?.Invoke(); _button.CallPaintEvent(); }
protected override void OnPaint(PaintEventArgs pe) { base.OnPaint(pe); if (AddPaint != null) { AddPaint.Invoke(pe); } }
/// <summary> /// Инициализирует просмотр рекордов /// </summary> public void Initialize() { _bestResults = ReadTextFromFile(DEFAULT_FILENAME); FilterBestResults(_bestResults); PaintEvent?.Invoke(); }
/// <summary> /// Удаляет последний символ из текстового поля /// </summary> public void DeleteLastChar() { if (_itemStatus == ItemStatuses.Selected && _text.Length > 0) { _text = _text.Substring(0, _text.Length - 1); } PaintEvent?.Invoke(); }
/// <summary> /// Добавляет символ в текстовое поле /// </summary> /// <param name="parChar">Добавляемый символ</param> public void AddChar(char parChar) { if (_itemStatus == ItemStatuses.Selected) { _text += parChar; } PaintEvent?.Invoke(); }
private static void Paint() { while (true) { Graphics.FillRectangle(ColorResources.AppBackground, 0, 0, Graphics.ClientWidth, Graphics.ClientHeight); PaintEvent?.Invoke(new PaintEventArgs(Graphics)); Graphics.FlipPages(); Thread.Sleep(100); } }
/// <summary> /// Выбирает ячейку /// </summary> private void SelectCell() { Cell clickedCell = GetFocusedCell(); UnselectAllCells(); if (clickedCell != null) { if (clickedCell?.Owner == GetActivePlayer()) { clickedCell.ActiveCell(); _currentGameState = GameStates.Atack; } } PaintEvent?.Invoke(); }
protected override void OnPaint(PaintEventArgs e) { // Specifically not calling base here since we draw entire area ourselves // base.OnPaint(e); // Should this be disposed? using (e) using (var targetGraphics = e.Graphics) { ReallocBufferedGraphics(targetGraphics); // Use buffered graphics object var graphics = m_bufferedGraphics.Graphics; // Raise paint event PaintEvent?.Invoke(this.ClientRectangle, e.ClipRectangle, graphics); // Render to target graphics i.e. paint event args graphics m_bufferedGraphics.Render(targetGraphics); } }
void DoPaint(Alt.GUI.PaintEventArgs e) { #if UNITY_EDITOR if (Application.isPlaying) #endif { OnPaintBackground(e); OnPaint(e); } if (!e.Handled) { AltGUIControlHost host = gameObject.GetComponentInParent <AltGUIControlHost>(); if (host != null) { host.DoPaint(e); #if UNITY_EDITOR if (!Application.isPlaying) { return; } #endif } #if UNITY_EDITOR else if (!Application.isPlaying) { AltSketchPaintHandler.DrawEditorText(e, EditorName, gameObject != null ? gameObject.name : "Unknown", ClientSize, MaxFPS, RenderType); return; } #endif if (m_Paint != null) { m_Paint(this, e); } m_onPaint.Invoke(e); } }
/// <summary> /// Раздает очки /// </summary> private void DistributeScore() { Cell clickedCellCoords = GetFocusedCell(); if (null != clickedCellCoords) { if (clickedCellCoords.Owner == GetActivePlayer()) { if (GetActivePlayer().Score > 0) { GetActivePlayer().Score -= 1; clickedCellCoords.Score += 1; } } PaintEvent?.Invoke(); _button.CallPaintEvent(); } }
/// <summary> /// Thread that loops the Draw and speciesAndAmount events. /// </summary> private void VisualThread() { DateTime lastTime = DateTime.Now; while (true) { double passedTime = (DateTime.Now - lastTime).TotalSeconds; if (passedTime >= TimeInSecondsBetweenFrames) { lastTime = DateTime.Now; PaintEvent?.Invoke(this, new ImageEventArgs { BitMapImage = Draw(Map, DrawPublisher.Draw()) }); TextEvent?.Invoke(this, new TextEventArgs { ListInformation = DrawPublisher.SpeciesAndAmount() }); } } }
public void Draw(decimal lat, decimal lng, Color color) { Graphics g = Graphics.FromImage(Map); var position = GetMapPosition(lat, lng); Pen pen = new Pen(color, PointSize); //g.DrawRectangle(pen, new Rectangle( // new Point(position.Left - (int)PointSize / 2, position.Top - (int)PointSize / 2), // new Size((int)PointSize, (int)PointSize)) // ); g.DrawEllipse(pen, new Rectangle( new Point(position.Left - (int)PointSize / 2, position.Top - (int)PointSize / 2), new Size((int)PointSize, (int)PointSize)) ); if (PaintEvent != null) { PaintEvent.Invoke(this, new MapPainterEventArgs { Map = Map.Clone() as Bitmap }); } }
/// <summary> /// Переводит фокус на следующиий элемент меню /// </summary> public void Next() { for (int i = 0; i < _menuItems.Count; i++) { if (_menuItems[i].MenuItemStatus == ItemStatuses.Selected) { _menuItems[i].MenuItemStatus = ItemStatuses.Unselected; if (i == _menuItems.Count - 1) { _menuItems[0].MenuItemStatus = ItemStatuses.Selected; break; } else { _menuItems[i + 1].MenuItemStatus = ItemStatuses.Selected; break; } } } PaintEvent?.Invoke(); }
/// <summary> /// Переводит фокус на предыдущий элемент меню /// </summary> public void Previous() { for (int i = 0; i < _menuItems.Count; i++) { if (_menuItems[i].MenuItemStatus == ItemStatuses.Selected) { _menuItems[i].MenuItemStatus = ItemStatuses.Unselected; if (i == 0) { _menuItems[_menuItems.Count - 1].MenuItemStatus = ItemStatuses.Selected; break; } else { _menuItems[i - 1].MenuItemStatus = ItemStatuses.Selected; break; } } } PaintEvent?.Invoke(); }
/// <summary> /// Переводит фокус на предыдущее текстовое поле /// </summary> public void Previous() { for (int i = 0; i < _playersFields.Count; i++) { if (_playersFields[i].ItemStatus == ItemStatuses.Selected) { _playersFields[i].ItemStatus = ItemStatuses.Unselected; if (i == 0) { _playersFields[_playersFields.Count - 1].ItemStatus = ItemStatuses.Selected; break; } else { _playersFields[i - 1].ItemStatus = ItemStatuses.Selected; break; } } } PaintEvent?.Invoke(); }
/// <summary> /// Вызывает событие перерисовки /// </summary> public void CallPaintEvent() { PaintEvent?.Invoke(); }
/// <summary> /// Инициализирует меню /// </summary> public void Initialize() { PaintEvent?.Invoke(); }