Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButton(0))
     {
         painter.Drawing(Input.mousePosition);
         checker.Drawing(Input.mousePosition);
         print(checker.Progress);
     }
     else if (Input.GetMouseButtonUp(0))
     {
         painter.EndDraw();
         checker.EndDraw();
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButton(0))
        {
            _painter.Drawing(Input.mousePosition, Camera.main, true);
            _completeChecker.Drawing(Input.mousePosition);

            Vector2 size = proBar.sizeDelta;
            size.x           = _completeChecker.Progress * 300f;
            proBar.sizeDelta = size;
            proTex.text      = "Progress:" + _completeChecker.Progress * 100f + "%";
        }
        else if (Input.GetMouseButtonUp(0))
        {
            _painter.EndDraw();
            _completeChecker.EndDraw();
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         if (painter && m_clickDraw)
         {
             painter.ClickDraw(Input.mousePosition);
             if (enableCheckComplete && checker)
             {
                 checker.ClickDraw(Input.mousePosition);
             }
         }
     }
     if (Input.GetMouseButton(0))
     {
         if (painter)
         {
             if (!m_clickDraw)
             {
                 painter.Drawing(Input.mousePosition);
             }
         }
         if (enableCheckComplete && checker)
         {
             checker.Drawing(Input.mousePosition);
         }
     }
     if (Input.GetMouseButtonUp(0))
     {
         if (painter)
         {
             painter.EndDraw();
         }
         if (enableCheckComplete && checker)
         {
             checker.EndDraw();
         }
     }
 }
Exemple #4
0
 void Update()
 {
     if (canDraw)
     {
         if (Input.GetMouseButton(0))
         {
             painter.Drawing(Input.mousePosition);
             checker.Drawing(Input.mousePosition);
             if (checker.Progress >= 0.2f)
             {
                 if (OnPaintComplete != null)
                 {
                     canDraw = false;
                     OnPaintComplete();
                 }
             }
         }
         if (Input.GetMouseButtonUp(0))
         {
             painter.EndDraw();
             checker.EndDraw();
         }
     }
 }