public void RenderText(ICollection <Vertex> vertices) { State state = _nvg.stateStack.CurrentState; Paint paint = state.Fill; paint = Paint.ForText(_fontImages[_fontImageIdx], paint); paint.PremultiplyAlpha(state.Alpha); _nvg.renderer.Triangles(paint, state.CompositeOperation, state.Scissor, vertices, _nvg.pixelRatio.FringeWidth); _nvg.FrameMeta.Update((uint)vertices.Count / 3, 0, 0, 1); }