// Start is called before the first frame update
 void Start()
 {
     //eastEdge = eastWall.GetComponent<BoxCollider>().center - eastWall.GetComponent<BoxCollider>().size;
     //westEdge = westWall.GetComponent<BoxCollider>().center + westWall.GetComponent<BoxCollider>().size;
     //Debug.Log("Bounds are " + westEdge + " and " + eastEdge + ".");
     leftBound  = -2.24f;
     rightBound = 2.23f;
     size       = PaddleSize.Large;
 }
Exemple #2
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        ///
        /// Makes the paddle wider by switching to a bigger sprite.
        ///
        public void MakeBigger()
        {
            if (size == PaddleSize.Small)
            {
                texture = NormalTexture;
                size    = PaddleSize.Normal;
            }

            else if (size == PaddleSize.Normal)
            {
                texture = BigTexture;
                size    = PaddleSize.Big;
            }
        }
Exemple #3
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        ///
        /// Makes the paddle smaller by switching to a smaller sprite.
        ///
        public void MakeSmaller()
        {
            if (size == PaddleSize.Big)
            {
                texture = NormalTexture;
                size    = PaddleSize.Normal;
            }

            else if (size == PaddleSize.Normal)
            {
                texture = SmallTexture;
                size    = PaddleSize.Small;
            }
        }
 public void ResizePaddle(PaddleSize pSize)
 {
     if (pSize.Equals(PaddleSize.Large))
     {
         leftBound  = -2.24f;
         rightBound = 2.23f;
         this.transform.localScale = new Vector3(6.210636f, 0.1491342f, 0.5984464f);
     }
     if (pSize.Equals(PaddleSize.Medium))
     {
         leftBound  = -3.57f;
         rightBound = 3.56f;
         this.transform.localScale = new Vector3(3.530974f, 0.1491342f, 0.5984464f);
     }
     if (pSize.Equals(PaddleSize.Small))
     {
         leftBound  = -4.38f;
         rightBound = 4.39f;
         this.transform.localScale = new Vector3(1.92535f, 0.1491342f, 0.5984464f);
     }
 }