Exemple #1
0
        /// <summary>
        /// Unity Awake method
        /// </summary>
        private void Awake()
        {
            PacketsProcessor.SubscribeReusable <Commands.Run>(OnRunCommand);
            PacketsProcessor.SubscribeReusable <Commands.Stop>(OnStopCommand);
            PacketsProcessor.SubscribeReusable <Commands.EnvironmentState>(OnEnvironmentStateCommand);
            PacketsProcessor.SubscribeReusable <Commands.Ping>(OnPingCommand);

            SetCollisionBetweenSimulationObjects(false);
        }
Exemple #2
0
 /// <summary>
 /// Unity Awake method
 /// </summary>
 private void Awake()
 {
     PacketsProcessor.RegisterNestedType(SerializationHelpers.SerializeLoadAgent,
                                         SerializationHelpers.DeserializeLoadAgent);
     PacketsProcessor.SubscribeReusable <Commands.Load>(OnLoadCommand);
     PacketsProcessor.SubscribeReusable <Commands.Run>(OnRunCommand);
     PacketsProcessor.SubscribeReusable <Commands.Stop>(OnStopCommand);
     PacketsProcessor.SubscribeReusable <Commands.EnvironmentState>(OnEnvironmentStateCommand);
 }
Exemple #3
0
        /// <summary>
        /// Unity Awake method
        /// </summary>
        private void Awake()
        {
            PacketsProcessor.RegisterNestedType(SerializationHelpers.SerializeLoadAgent,
                                                SerializationHelpers.DeserializeLoadAgent);
            PacketsProcessor.SubscribeReusable <Commands.Load>(OnLoadCommand);
            PacketsProcessor.SubscribeReusable <Commands.Run>(OnRunCommand);
            PacketsProcessor.SubscribeReusable <Commands.Stop>(OnStopCommand);
            PacketsProcessor.SubscribeReusable <Commands.EnvironmentState>(OnEnvironmentStateCommand);
            PacketsProcessor.SubscribeReusable <Commands.Ping>(OnPingCommand);

            SetCollisionBetweenSimulationObjects(false);
        }