Exemple #1
0
 void SetupPlayers(GetInitialStateResponse response)
 {
     foreach (var player in response.Players)
     {
         if (player.BoundPlayer.Id.Equals(Client.State().UserId))
         {
             SetGamePlayerInfo(player);
         }
         var newPlayer = SetupPlayer(player);
         Players.Add(newPlayer);
     }
     // Tell server we are ready to start receiving game packets
     Client.Emit(PacketUtils.NewPacket("ready_to_start_game"));
 }